With a heavy heart, after detailed calculations and deep considerations, we have to share the news that the new Glory Season starting today will be the Final Season in Gloria Victis.
This marks the end of a decade-long history that started in February 2012. It was an awesome journey that took a big part of our lives. We can proudly say that we managed to run the servers of our game continuously for almost 11 years, and since the Steam release in 2016 we updated the game more than 370 times (plus 150 times before Steam).
Creating and maintaining an MMORPG is one of the hardest possible challenges in game development, and doing it as an indie team of around 15 developers makes it even harder, as the services need to work 24/7. But the awesome support of our Community and good souls from the Polish gamedev industry helped us overcome all the obstacles that we’ve encountered over all those years.
Running this project for so long against all odds was an extremely fruitful and memorable adventure. But also an exhausting one, especially for such a small team like ours – and our families who never ceased supporting us on this journey, which in the end required being active 24/7 by parts of our team. It was an extremely challenging undertaking from the very beginning, as we started this project without any budget or investor. Even with all the support we received, pushing it further and further required a lot of courage, focusing at maintaining the game day and night for more than 10 years and making tough decisions.
But nothing can last forever, and after thinking it through for countless times, we have to make the toughest decision ever.
Mostly due to financial reasons, as our game has always been a niche which we found extremely hard to expand without losing the game’s identity, and required more and more resources to progress and keep the pace, and due to continuous work without required rest for so long which eventually led to burnouts, we won't be able to provide required maintenance on the game much longer.
And, sadly, for that reason the new season will be the last in Gloria Victis. We want to invite all of you for the Final Season which will end with the servers closure on 31st October 2023.
Due to our game being fully MMORPG, it has a very wide and spread infrastructure, which basically means it has no chance to be hosted via Community which would be the best outcome of such a situation. We studied all potential scenarios and sadly, it would be impossible to create a version that would not require excessive infrastructure to host player-made servers.
We want to thank the entire Gloria Victis Community – without you, this project would never come true. We also want to thank everyone involved in the development, from ex-team members to outsourcing partners and every person who helped and supported us on this journey. It was a pleasure to meet and work with so many of you! And last but not least, we want to thank our families for their everlasting support, even when we took night shifts, or worked over countless weekends and on many holidays to keep the game running, for more than a decade.
We don’t know yet what the future will hold for us, but once we’ll finally recover after all the hardships of recent years, we hope to see you around somewhere. After all, we still love video games and game development.
Thank you once again – we love you all, we hope for your understanding, and we are sorry we won’t be able to keep the project of our dreams online much longer.
Gloria Victis Team
PS: In the end, this also means we will be closing the studio over the next few months. We will be doing everything in our power to support our team. We are now starting to reach out to our friends in the industry to find suitable new jobs for all Gloria Victis developers.
We know that many game developers were following our channels, so If you have open positions and would like to hire our amazing talents, please let us know via recruitment@gloriavictisgame.com.
The screenshot’s authors will be awarded. llenn7810, jvmmm and jorwet – Contact [GVMod] Koma via Discord to receive your ambers!
Video of the Week
We always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to vikingraivoso
https://www.youtube.com/watch?v=m5fa9WVT9Fw
Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!
Changelog v.1.4
Bandit camp rework
In today’s update, we are introducing improved Bandit NPCs to the non-loot zone. A few weeks ago we made a similar rework to the loot zone NPC Bandits and its camps and the rework brought better NPC combat AI, better loot drop from killed NPCs and better loot from the chest. Today’s update is doing exactly the same things but its suited for the non-loot zone standards and assumptions.
Also, with today’s update, we added a few more bandit camps to fulfill some areas of our world map and on top of that, we are Introducing a new daily achievement – Solo roam Bandits. Players are progressing in this achievement by killing NPC Bandits that are spread across the world but the level difference between a Player and NPC can not be so big.
For example, a Player level 100 for killing NPC Bandit with a level 100 to 70 will receive 2 points to achievement progress, by killing NPC below level 69 to 45 will receive 1 point, below 44 level player will not progress such achievement.
Night Ritual Rework
In today’s update, we are moving the Night Ritual from the non-loot zone to the loot zone and during this process, we decided to rework this event, refresh him and give a new touch that will provide a better and new player experience.
How will the event work
As mentioned, the event will take place in the loot zone and in the loot zone players will find 3 new locations – Altars. Altars are active all the time except for the cooldown if someone completed it already and the cooldown is 3 hours. Altars are not visible on the map but only on the minimap so in the case of, for example, Old Beasts, players have to be close to the Altar location to see if the Event is ready to start or not.
In order to start the event, players need to offer a sacrifice of meat, herbs and alcohol. When the event is started by someone, then the event icon will show up on the map. After the sacrifice players will have to light bonfires that are around the altar in order to prepare for summoning the Wraith which takes 3 minutes. In that time, players need to fend off groups of cultists while one player will have to focus on summoning the Wraith by interacting with the altar.
Wraith is the final boss that shows up after successful summoning and players will fight the Wraith with the last wave of cultists.
Rewards
Whole Event rewards are moved to the NPC loot drop, this way this event will be not Zerg-friendly but for small groups.
Decoration – Houses
We are happy to announce that today we are introducing a new in-game decoration that may significantly improve the visual aspects of your Guild Castle and your whole Guild Island. This decoration can bring a life to your Guild Castle and may help you make a stunning Guild Castle concept that may become a City. Today with excitement we are introducing houses. It's a placeable decoration that can be placed on Guild Island and on the mainland.
In the game, we have decorations, such as tables, chairs, benches and you can use them to decorate the inside of your house.
Additional information:
– To be able to make and place such a House Decoration, the player has to learn a recipe Decoration: House that can obtain by 12,000 Contribution Points in Glory Vendor.
– Each player can place up to 10 decorations on the Guild Island and 5 on the mainland.
– Decorations disappear after 7 days of player inactivity, which means the player was not playing for 7 days or longer.
– Player decoration can be destroyed in the loot zone and non loot zone.
– Also, the enemy player can destroy the decoration no matter where the decoration is, which means the decorations are not safe in loot zone, non loot zone, one side loot zone and safe zone.
Siege Points Rework
Changed the way nations are generating Siege Points in the sieged locations. Locations have to be on the front line of given nations if a nation wants to generate Siege Points.
For example, if Midland decides to siege Aquitania controlled by Sangmar without capturing Audunstede and Greatfall, then Aquitania will not be on the front line with Midland but will be only with Ismir and only Ismirs and Sang will be generating Siege Points allowing them to spawn siege engines.
Quality of life
– Introduced Coat of Arm that is displayed on the loot zone location flags on the map.
– Introduced to Bandit camps at non loot zone chests with better loot. The number of chests will depend on the Bandit size camp.
– Updated statues in the arena that show 5v5 tournament winners.
– Lowered the amount of received Fief Points from crafting activities.
– Today we are tweaking the Guild Technology packs that the tech labs are generating. From now on the tech lab spawn packs each two hours, this pack adds 4,000 Technology points instead of 2,000 and the tech lab stores up to 10 packs instead of 20.
Fixes
– Fix related to tents that the player couldn’t respawn on its tent if the tent was too close to the enemy location.
– Fixed notification related to Siege Camp progression in the loot zone.
– Fixed a case where a player could jump out of the arena.
– Fixed a case with Wagon despawn.