We are happy and excited to announce that today we are introducing the first iteration of Guild Castles on Islands alongside Player Driven Logistics, our new core game feature where players will be transporting packs from one to another location to gain a reward and help to supply local bastion needs.
On the guild island players will have to build their own castle from scratch and we are really excited to see what our players will create with their imagination, so don’t forget to share screenshots of your castles in our social media.
Besides that, we are delivering weekly fixes and Quality of Life improvements.
Free building contest - 10,000 ambers for the winners
Today is an exciting day and we are happy to announce that from today to the end of the current month we are starting a new contest related to Guild Castles and Free building. Your goal is to build the best-looking castle so this means that decorations are allowed. Your creativity is the only limit. We prepared rewards for 3 guilds and the winners will receive ambers. The first place receives 10,000 ambers, the second and third 5,000 and 3,000 ambers.
Additional information:
- We are accepting only Videos presenting your guild castles that are shared via Youtube.
- You must submit your recordings on Steam on this topic: https://steamcommunity.com/app/327070/discussions/0/3800525761537836635/
The screenshot’s authors will be awarded. Rambs, brodacz_matejko and jesnek – Contact [GVMod] Koma via Discord to receive your ambers!
Video of the Week
We always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to yotad
https://youtu.be/nKoGkH6RkBI
Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!
Changelog v.1.3
Guild Castles
We are thrilled and excited to announce that the Guild Castles are back and are ready to build from scratch by the players. Starting today, every Guild owner that has a guild at level 10 or higher will be able to buy its own island by paying 10 gold by opening the guild panel under the “G” button, moving to the Politics tab and clicking a dedicated button allowing you to buy an Island.
Islands with Guild Castles are hosted on a separate and dedicated server, which means that the server and game performance will be greatly increased on the Islands and the Islands will not affect the server performance of the regular servers where players are fighting over the nation-controlled locations.
Today we are presenting to you the Guild Castles and Islands in their first iteration and at this moment players will be able to visit only Guild Castle owned by their guild. How to enter guild island? Open a guild panel under the “G” button and then you will see a button allowing you to teleport to guild island. The second way is type /home in the chat and then, after a few seconds, you will be teleported to the island. In the first iteration, players will be able to build defensive structures, workstations, place decorations and they will be able to farm plants and gather them but there will not be a dedicated farm soil. With the next update, each Guild Castle will have its own 3 basic technology laboratories that generate guild technology points, the buildings will be spread around the island and they will not be causing any problem while building a castle. Besides these 3 buildings, players will be able to build more tech labs and other buildings and they will decide where to place them.
We are really curious and excited to see your guild castles and what your imagination brings when it comes to building a castle. Don’t forget to share your photos of your castle on our social media.
Guild Castle – Free building
Free Building system allows players to pick up a structure from – let’s call it - the library and place it on a Grid if it’s a fortification or anywhere else if it's an economy structure or decoration. In the library, players will find defensive fortifications and economic buildings such as workstations and laboratories. The grid is always the same, no matter what castle preset you choose (economic or stronghold) but the preset impacts how many economic and fortification points you will have available to use. Also, there are a few more things that impact the max amount of these points: Guild level and the battle size.
In the first iteration of the Guild Castles, there will be no State of Wars, which means players will not be fighting over the castles yet. Keeping this in mind, players will be able to build structures max to level 4. Level 5 and 6 will be unlocked in the future with addition of a new special resource that will be required to build a structure to a higher level.
Let's go back to the building topic. On the guild island, structure will require much more resources than the national locations which means building a guild castle is not a job for one or two people but for the whole guild and the whole guild should be included in the castle building.
In the next update we are going to add houses as a decoration and each house will be accessible and can be decorated inside by the players.
Player driven logistics
We can't stress enough how excited we are by implementing a new core feature to our game - Player Driven Logistics. That's right, this means that the long awaited and many times asked feature is finally implemented in the game. Player Driven Logistics means that players can transport special packs by using wagons and bring them to the bastion of the primary location to fulfill the stronghold needs without spending their own gold and resources, just their time. This feature will bring more life to roaming and give many exciting gameplay possibilities for a very wide player base including PvP enjoyers and hunters or peaceful caravan masters and of course roleplayers. This is only the first iteration, and we are full of ideas on how to make it better and give it more value, but let’s not wait and check how it works.
How it works
At the last stand fort of every nation - Mereley, Serai, and Dunfen - the players will find Bastion Supplies Packs divided into four categories: Armaments, Tools, Food and Building Resources. These packs are located in a new building Supply Center and this building generates them infinitely and automatically. These packs are free and spawn very quickly to avoid bottlenecking players who wanted to complete the logistics caravan. Player can put the supply packs on the wagon or can walk with it in their hands. Players can still supply the bastion needs by using their own items, but that is a less profitable method - although useful if we need to supplement it urgently or when the player is leveling up his crafting.
Packs taken from the Supply Center have to be delivered to the bastion in another location to fulfill its needs. In each bastion near the construction table there is a wooden pallet where players have to place their packs. This pallet doesn't have a collision so it will not be disturbing the fights inside the bastion.
In case when someone has transported more packs to a location than is needed, they can store packs at a warehouse which is in all main locations and earn a guaranteed reward. In the warehouse, players will find a pallet for pack storage and that pallet is public, which means that everyone can use it and pick up or put down objects on it. For picking up the pack from the warehouse (not the Supply Center), the player will pay a deposit equal to the guaranteed reward, but he will still be able to make a profit on that pack by delivering it to another location that is poorly stocked. Also, a player can supply bastion in the same location from where he took the pack, in this case, a player will receive the deposit money back plus up to 50% of the deposit value depending on current bastion need level.
Rewards from delivered packs
The rewards from delivering packs to a given location bastions are personal and are based on the % of fulfilled needs. Players are rewarded with character experience, coins, and fief points (To earn fief points, a player has to be in a guild).
The reward increases with the Distance from each nation's last stand location - Mereley, Serai, and Dunfen - which means that the max value is at locations farther from the last stand on any nation. Also, it increases and depends on the location's zone and the percentage of fulfilled needs.
Planning your logistic route
In each warehouse and in the Supply Center, players will find a special board that gives the players information about each controlled location and their demand on needs. The list is sorted based on the demand, and to maximize earnings players should transport supplies from locations with lower demand, to locations with higher demand.
Wagon types
We are excited to announce that in today’s update, we are introducing different types of carrying wagons that players will be unlocking through a dedicated Character Development Tree – Logistics. Each wagon will be different and will carry a different amount of packages. Players can spawn the wagons for free by talking with a NPC called Siege Engineer, or they can craft it and spawn it in the same way as a barricade or tent. Players will not be able to spawn Tier 5 wagons from the NPC, they will have to craft it. Player can only spawn the wagons which the player has unlocked on the Logistics tree. Without unlocking better wagons by developing that tree, the player will not be able to spawn or use better wagons.
Character development - logistic
By developing Logistics, players will unlock better wagons and the possibility to use them, and they will be able to move with higher speed and repair the chassis of their vehicles faster. By implementation of the Logistics tree, we are adding 4 new wagons, which means that we have 5 wagons in total and the best wagon can carry up to 21 objects. All the wagons can carry resource packages, technology packs and supply bastion packs.
Leveling logistic
Players earn experience in the Logistics tree by driving a wagon and not only to the Tree, but also players are receiving a character experience which means you can level up your character just by driving a wagon. Players earn experience for the distance traveled while driving the vehicle, like a mount. Players earn additional experience for each completed repair of the wagon chassis.
An alternative way of developing the Logistics tree is by using free experience gathered through their play or using Conversion Cards. These Conversion Cards exchange surplus experience to free experience which could then be put into Logistics.
New decoration – Light source
We are happy to announce that today we are introducing a new type of decoration – Light sources - to the game. The light sources will come from different types of torches that can be used to decorate your Guild Castle by adding more light.
Quality of life
– Added Materials Warehouses to Holds, locations in the one-sided non-loot zone, and castles in the loot zone but without forts (Lublin, Norfolk, Greatfall). At these locations, the containers for arrows and stones will appear.
– Guild Activity - Changed logs on the left of the screen and combat log to points instead of %.
– Added a tooltip on hovering over player activity % in guild UI to show how many points he has.
– Expanded area of guild activity tooltip on guild UI.
– Secured the entrance to all the siege camps. It was possible to walk on the wall and jump directly to the siege camp respawn.
– Added several paths for wagons near the main locations.
– When the wagon which was carrying objects disappeared due to player action (in the “my construction” player can delete spawned objects), the objects will be dropped on the ground.
Fixes
– Improved workshop positions in Eaglenest Fort.
– Fixed walls in the old beast hideout near Skergard. Due to a lack of colliders, players were falling under the ground.
– Fixes related to Level Design.
– Fix related to AI blocking behaviours and block possibility
– Fixed a case where if the player was placing on the ground or to the container a package and it was interrupted by for example uneven terrain, that package disappeared.