News Liste Gloria Victis

Work in progress insight
Gloria Victis
08.05.23 08:14 Community Announcements
Hello Community!

Today we would like to present to you our current work in progress insight. In the following weeks, we will be focusing on the listed tasks below. Those tasks are related to our zones, loot, and non-loot. We see that the current balance between those two zones is not so healthy and is creating situations where players are not attending loot zone events and are avoiding this area rather than participating in it. That's because players are able to get exactly the same resources in the non-loot zone, of course in smaller amounts but it seems like these amounts are good enough. On top of that, the non-loot zone has three big events, Brandon, Ragi, and Sirius, let’s call them “Boss raids,” that are giving players a significant amount of gold. It seems like these raids and those top-tier resources that are available in the non-loot zone are enough for players to be self-sufficient, and so the loot zone is not attractive enough for the players.

Ragi, Sirius, and Brandon to loot zone area.


We want to move those three events to the middle of the map, to the loot zone area. This task will require a few weeks to be done completely and we are thinking about marking those event areas as a loot zone in their current locations, but first we want to know your opinion about it, so please, read our newest in-game questionnaire about this and tell us what you think.

Resources gathering


In the beginning, we mentioned that the current distribution of resources on the world map is not healthy and balanced. We came up with an idea to classify our current resources into tiers and assign them a zone where they will be present.

At this moment you can get high-end resources in the non-loot zone, such as Siderite, Sulfur, Aqua Regia, and Elite Quilted Canvas. We classify those resources as Tier 4 and Tier 5 resources, and we want to make those resources to be only available in the loot zone or through different events.

Resources such as pyrite, common wood, quality wood, leather, carp, and honey were classified as resources of tier 3 or below and they will be present only in the non-loot zone, one-side loot zone, or safe zone.

The list of items is very long, and we don’t want to show you the whole list to not spoil other things, but we believe that you get the point of what we are trying to do.

Resources on a given world area or location


We are trying to imagine how to make a given location or area on the world map more meaningful and want to make a given location or an area on the world map have resources that will be available only in that part of the map and nowhere else.

A followup to that idea is to put a marketplace in all the locations, such as Seaclaw, Ulfgard, Rodrock, and so on. That’s important because players will not be able to gather all needed resources in the same area or location like they can right now. They will need to buy them through the market and placing marketplaces in all locations will make things more convenient.

What are our further plans?


Currently, we are working on improving and expanding our newly added feature related to carrying objects. In the last update, we introduced “stone throwing” that players can pick up from the warehouse and throw at enemies to deal damage in a small area.

Right now, we are working on adding a similar spawner for arrows as it is for stones in the warehouse. Also, we will put some kind of barrels on the towers, which players will replenish with arrows from the warehouse. Players will be able to take arrows from those barrels or directly from the warehouse to replenish their own stock of arrows or to replenish missing arrows in the barrels.

A side note: we are not going to nerf the current arrow capacity that a player can have.

Events related to carrying objects on the loot zone


We are working on a new kind of event, where players will be delivering special packages to the designated locations. Guilds by completing those events will get experience in guild technologies. In the middle of the map will be a special NPC that will be triggering such an event, but to trigger it, guilds will need to use a special guild token that will be acquired through guild activities.

A new guild raid


This new raid will be held on an instanced island, and the entrance to that instance will be through a door, and every nation will have its own entrance on its own homeland territory. This raid will require at least 10 members to take part in it, and the guild will need to use a special token that the guild will acquire through guild activity.

Quest related to the Werewolf


We are preparing a special quest that will tell the story of our newly added boss, a Werewolf. That quest will start at Pilgrim’s Rock by talking with an NPC.

PvP Event


We would like to announce the next 5v5 PvP tournament event on the big arena, this time that event will be held on the European server. That event will take place next Saturday, 13th May at 22:00 UTC+2. We see that you liked the previous tournament and at this moment, based on the reaction under our last announcement, almost 130 players want to take part in the next 5v5 tournament.

Our most recent tournament was covered on Twitch by one of our Community Streamers. Be sure to check out the video and prepare for the upcoming tournament!
https://www.twitch.tv/videos/1813169028
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Release:09.06.2016 Genre: Massively Multiplayer Online Entwickler: Black Eye Games Vertrieb:keine Infos Engine: Unity Kopierschutz:keine Infos Franchise:keine Infos
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