In today's update, we are bringing to you a lot of fixes and Quality of Life improvements related to wagons, the logistics system, guild castles and more. Also, we are happy to announce that today we are partially implementing new models of Cliffs and Rocks into the world that some of you have seen on Guild Island, and we are introducing Nation theme textures for stone walls, gatehouses, and towers.
Winners of the "Free Building Contest"
We would like to announce the winners of the "Free Building Contest" where players had to build their Guild Castle and present them in a video form. Also, we decided to start another contest “Community Award”. More information is below.
We are very thankful to every participant and everyone should be proud of its submission. For us, it was hard to choose the winners because all the videos were special in their own way, so we decided to make a special award for the video chosen by the community votes.
The grand winner is Gungans for winning the main reward which is 10,000 Ambers.
https://www.youtube.com/watch?v=TgtBl4RMzf8
The second place went to Reliquia and they will receive 5,000 Ambers.
https://www.youtube.com/watch?v=zJotBRPTKwk
The third place went to Mycenaean and they will receive 3,000 Ambers.
https://www.youtube.com/watch?v=u-ai0wV5fo4
“Community Award”
“Community Award” Takes place on our discord https://discord.gg/gloriavictis Our community has to choose which one of the below submissions should win the reward of 3,000 ambers. The voting will end Tomorrow at 16:00 (04:00 PM) of the Polish time zone.
1. Gungans: https://www.youtube.com/watch?v=t4FZXAPvSoU
2. ChallengerHouse: https://www.youtube.com/watch?v=kkC98itHgh8
3. SEADOGS: https://www.youtube.com/watch?v=hP7nDqXQ8o4
4. Mycenaean: https://www.youtube.com/watch?v=u-ai0wV5fo4
5. Oskoreia: https://www.youtube.com/watch?v=wrKVxQ0Mqbo
6. Avangard: https://www.youtube.com/watch?v=pgnvSKrrm1k
7. Gungans: https://www.youtube.com/watch?v=TgtBl4RMzf8
8. Gwardia: https://www.youtube.com/watch?v=9SrqADjN1m4
9. Tribulation: https://www.youtube.com/watch?v=xyODqkErs_0
10. Reliquia: https://www.youtube.com/watch?v=zJotBRPTKwk
To vote for the "Community Award" you have to join our discord https://discord.gg/gloriavictis and leave your vote right there.
Small information to all the winners and participants:
– "Please remember to write a game name in the title of the movie, pick the game correctly and use some hashtags for the best visibility of your movies"
The screenshot’s authors will be awarded. Rambs, jesnek and tyraha – Contact [GVMod] Koma via Discord to receive your ambers!
Video of the Week
We always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to Kafflol#2827
https://youtu.be/0eMnxALzFFw
Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!
New Models of Cliffs and Rocks – 1st iteration
We are happy to announce that today we are implementing new models of Cliffs and Rocks that some of you have seen on Guild Island. These new models look pretty, provide better fidelity, and are optimized which will have a positive impact on the game's performance.
Replacing old models with new ones is really a big task for our Level Designers and today's first iteration focuses on replacing the old models at parts of the capital islands. We have to introduce these new models partially and we will be doing it gradually with every game update.
Click the below link to see the comparison:
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=d4a0fed2-3048-11ee-b5bd-6595d9b17862
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=a79d33fa-3049-11ee-b5bd-6595d9b17862
Graphics improvements
Added the terrain blending effect on some of the static wall models and bridges, so they fit the terrain better. We'll be continuously adding this effect to more models in the game.
Nation theme textures
Today we are introducing a Nation themed textures for stone walls, gatehouses and towers. As you may know, each nation has its own motherland castles and based on that designation the Nation theme texture will be distributed. Some castles are “neutral” and in this case, they will have the same textures as currently.
Messenger With Supplies
In today's update, we are changing the way of how this event is popping up. Currently, the event starts by itself but from now on, this event can be activated only by the players. A player has to bring 50 Champion Guild Tokens and give it to an NPC located in each “Crafting Quest” area and this NPC is marked by the below icon.
Crafting quests are located around each economic castle such as Skergard, Audunstede and Aquitania. Also, you can find it at the Pilgrims Rock.
For those who don't know about this event and are not familiar with it. This event is available only in the loot zone, in that zone a special mini-boss is spawned by a player and that boss is dropping a Tier 5 item. Once the mini-boss appears in the map, then he will be marked by the same icon as currently, which is a one-red sword icon.
Quality of life
– Introduced to the game new community made dialogues translations of the starting quests for Spanish, PT-BR and Russian language. This is just next part of the translations, which are in progress all the time. Big thanks for our volunteers that spend their time to make our game better!
– From now on now esc -> move to capital should teleport player to capital if he is at GC island.
– From now hovering at the greatest need at the Supply Order board gives info about all needs.
– Improved interaction detection with the wagon, in some cases it was very hard to interact with the wagon. From now on it will be easier.
– Improved Siege engine sound effects. Now its sounds are fading in and out when moving and stopping the siege engine to give a better feeling.
– Added custom sound effects for all the wheelbarrows and wagons.
– Changed the teleportation time from the mainland to the guild Island from 20 seconds to 30 seconds.
– Improved wheel speed rotation in all siege engines, wheelbarrows and wagons.
– Arrow packs from the Warehouse can be transported with wagons.
– Unused wheelbarrows and wagons will now despawn after 10 minutes instead of 5.
– Tweaks in Guild Activity notifications.
– Today we changed the way of how the Guild Activity is distributed for an enemy kill. From now on, a player from a given guild has to assist in the enemy kill and be in the 1000 radius of the killed enemy to gain the Guild Activity for his guild.
Fixes
Disclaimer: Fixes in the bold were implemented in the last week as daily hotfixes.
– Fix pallet positions for corner Walls.
– Fixed the Banished Crusade reward from the last boss.
– Fixed a few cases of pallet positioning which could lead to building pallets inside the wall.
– Fixed wrong information in the log window about the structure being marked for destruction. The information said that the destruction will happen on Audunstede Castle instead of on Guild Island.
– Fixed positions of NPCs that stayed too close to each other and they couldn't reach their waypoint. This was making some NPCs shake.
– Fixed position of resource palette for workshops.
– Fixed texture glitches of boxes that were placed on the wagon.
– Fixed one quest on the Midland questboard.
– Fixed possibility to hit with ram at 30% of the load.
– Logistics wagons were receiving damage at very shallow water - especially at Leaktown route.
– Experience gained from driving a logistics vehicle is updated 3x often. In summary, it's the same amount per route, but this way players should get exp for minor routes done while building castles.
– Fixed position of Bastion Supply chest at Mereley/Lobart/Onar/Basilea/Baalhammon farm.
– Fixed case when there was still a possibility to repair the chassis of the wagon even if the Wagon was destroyed.
– Fixed issue related to wild horse render distance. Horses were showing up only at close distances.
– Fixed arena building at GC.
– Fixed pallet position at diagonal and corner walls.
– Fixed pallet position at workshop buildings, in some cases it could be inside the workshop.
– Fixed the remaining underwater screen if a player was moved to the instance while diving.
– Fixed case which could allow building a main building (bastion) without needed resources.