This week we are bringing to you a few important fixes and improvements as well as a new feature – stone throwing!
While the core of our team is hard at work on the reworked State of War and Guild Islands, we have taken our time to look into combat synchronization, as well as bring a new mechanic of stone throwing, that is laying the foundation for further features connected to carrying objects – like carrying banners, new guild content, trade packs, more intricate bastion logistics system and much more!
Don’t miss out on our first Devlog after the release, and see what has changed in Gloria Victis since the release, as well as get to know what are some of the features we are currently working on!
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And now, without any further delay, let’s see what has changed this week!
The screenshot’s authors will be awarded.Rambs, VTitus and Mrkingdje – Contact Koma#4247 via Discord to receive your ambers!
Changelog v.1.1.3
Throwing Stones
Today we are introducing a new feature for castle sieges – the stone-throwing. We believe that this change will bring a number of new and interesting strategies to castle sieges in Gloria Victis, giving the defenders a new way of repelling the attackers.
Since today, each fort in the game has received a new building – Materials Warehouse. This building generates a supply of stones for the defenders to pick up and carry up on the walls to strike the enemy. Be wary though, as the building can get destroyed by the attackers, preventing further generation of the stones!
What is more, gatehouses in forts now have a special container that can be filled up with stones in order to have a faster reach for them during the battle. Be sure to stack them up before a siege for a smoother defense!
As already mentioned, throwing stones is the first part of our work on carrying objects. We are already working on some new and interesting use cases for this feature that will be introduced to the game in the upcoming weeks!
Improved synchronization
This week we have improved the synchronization of players in combat, making the movement more fluid, and reducing the potential desynchronization edge cases frequency.
Thanks to the recent optimizations, we were able to increase the tick rate at which the combat state is being refreshed. This change should make the combat more responsive, which will be especially visible during the arena duels.
What’s more, we have improved the synchronization and speed of opening and closing of doors, making it less likely for players to get pushed by the doors without them visibly touching the player character.
We believe that these changes should improve the overall feel of combat both during sieges as well as small-scale fights and duels.
Our team is constantly working on spotting and fixing cases of desynchronization. The videos we receive from players greatly help us speed up this process. Be sure to send us videos via Discord or email them directly to support@gloriavictisgame.com. Please remember to send uncut videos with the /showuidebug command activated.
Video of the Week
We cannot stress enough our happiness and gratitude to see many awesome videos posted by our active community! This week, the reward of 2000 ambers goes to:
Avangard, for their video showing some great combat skills and staying cool in the heat of the battle: https://www.youtube.com/watch?v=7cCQ8wCd8yE
Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!
The Werewolf Elixir
The alchemists on Stoneholm have found a way to create a new and powerful elixir from the Werewolf’s blood. This new elixir gives the user a constant small health regen each second – even during combat! Be sure to get the recipe from the Champion’s Guild Officer in the loot zone!
Graphical Upgrade
Today’s update brings the last batch of visually reworked trees. Since today, acacia, cypress, palms, and baobabs have received their new visuals. Having finished the overhaul of trees, our graphical artists are already working on improvements to smaller vegetation like bushes and grass as well as preparing new dust particle effects that will improve the atmosphere and immersion around Stoneholm.
Quality of Life
– Tweaks to the way the Werewolf boss switches its aggro, and slightly decreased the Werewolf’s health regeneration.
– Added the Werewolf Slayer memorials by the Werewolf altars.
– Minor tweaks and optimizations to the Market.
– From now on, the Siege Events happening during servers’ nightlock will always be three-way sieges.
– Changed the amount of Mount Rejuvenation Elixir to a fixed value.
Fixes
– Fixed an edge case that could cause the NPCs to block with a bow if hit in a specific timeframe with a specific attack direction. Please be sure to send us video reports should this issue still occur.
– Fixed an edge case that caused the catapult hit to deal double damage.
– Fixed the Ferryman teleportation quest.
– Fixed an edge case that would cause a player to be invisible. The issue was caused by an edge case where the player would be able to respawn before his characters' death Ragdoll would stop animating at some specific terrain angles.