In today's update we are bringing to you a new event – Dungeon that is dedicated to a group of players. This event adds another layer to our gameplay and will become a main factor in gaining Guild Activity Points. Besides a new event, today we are unlocking Technology Laboratory at the Guild Castles. Each Guild Island will have 3 static tech labs and players can place additional 7 tech labs on their own Guild Island.
As usual, we are introducing fixes, Quality of Life improvements and tweaks.
The screenshot’s authors will be awarded. jesnek, EVRA#1752 and rambs1 – Contact [GVMod] Koma via Discord to receive your ambers!
Questionnaire result
According to the Nightlock Questionnaire, 74% of players said "yes" to moving the night lock from 12a.m. to 1a.m. and shortening the nightlock from 9 to 8 hours. So, today’s update is changing the night lock timer.
Percent of players that said "yes" on a given server.
EU Wolfield: 76%, SEA Dunshire: 82%, NA Holmridge: 68%,
Video of the Week
We always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to salame
https://www.youtube.com/watch?v=2qEwSuuYv3s&feature=youtu.be
Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!
Changelog v.1.3.2
Dungeons in the non loot zone
We are very excited about introducing a new in-game activity that will add another gameplay layer and will add incentives for roaming around the world map in searching for PvP clashes and this event will become a main factor in gaining Guild Activity Points.
Today we are introducing Dungeons that require a group of players to complete where they will fight NPCs and Bosses. The dungeon entrances are spread across the whole non-loot zone area (excluding one side non loot zone). There are 15 entrances in total. Only 3 are active at the same time, and only 1 entrance will be open on each war side (between Blackrock - Volkvar, Waterford - Dimar, Haddah - Skogar). Active doors will only be marked with an icon on the minimap if the player is close to them. Once a dungeon is completed on either of the war sides, a 30-minute cooldown will ensue on that particular side. Following this period, the next door will be designated, granting access to the event once more for completion.
Dungeon Event awards 2,000 Guild Activity points granting a vast amount of experience to Guild Level and to Weekly summary later distributed to Guild Technologies, 50 silver split among all participants and additional rewards we will leave to the players to discover.
In the near future we will remove the Guild Activity Points that players currently gain through Daily Challenges because they do not promote guild and group activities. Currently, we have events that provide Guild Activity rewards, and the list of the events will be increasing. On top of that, we are already rewarding players for doing things together with guild mates.
Technology laboratory
We are happy to announce that players can now build Technology Laboratories at their Guild Islands that generate “Technology packs” which contain Tech points to develop Guild Technologies. Each Technology laboratory costs 20 economic points and players can place up to seven additional Technology laboratories on the Guild Island.
Also, each Guild Island will have three static Technology laboratories placed on the Island. (You may have seen these buildings on your island already.) These do not consume any "economic points" unlike the Technology Laboratories placed by the players in Freebuild.
This means a guild can have up to 10 Tech labs in total.
After building a tech lab, the lab will be “preparing” to activate for 24 hours. After this time passes, the labs will generate special “Technology Packs” that players will need to transport to the bastion and place in a Bastion Supplied container to receive “Technology points”.
The technology laboratory generates one technology pack every hour, and the technology pack provides 2,000 technology points that are distributed among chosen Guild Technologies. The laboratories can generate and stock up to 20 packs, then they will be full and stop working and creating technology packs until players transport the packs to the container that is in the bastion.
Robbing tech labs
In the future when State of War is implemented and players will be able to siege enemy Guild castles, players will be able to rob the tech labs and take the technology packs and deliver them to a container that is placed near each Ship where attackers have a respawn.
Fix and Tweak for Kick
First is a fix related to “Kick in movement”. Player saw that the enemy was performing "Kick in Movement" but the enemy was not moving on the player side but only on the server. This was misleading players because it looked like the enemy player was performing basic kicks and the player felt like he received a kick from far distance due to the lack of displayed animation related to "Kick in movement". Today's fix is that players will see enemy animation related to “Kick in movement”.
Second is a tweak related to kick rotation and we add a limitation to it. In the first 500 milliseconds of the kick it will still be possible to rotate your character to have the possibility to "aim" and hit but after that time the rotation will freeze. With this change there will be no longer possible to perform a 180 degrees kick.
Quality of life
– Added map and minimap to Guild Islands.
– We are changing the siege points requirement for small battering ram on Guild Island. From now on the battering ram cost 0 points at Guild Island.
– Added new sound effects and particles to Giants. From now on, players will see the dust particles that come from under Giant steps and will hear his steps. Also, a specific attack that hits the ground will make a noise.
Fixes
– Fixed missing stone container at Greatfall gatehouse.
– Fixed event near Blackrock that was giving morale to the wrong castle.
– Implemented a few fixes related to model and terrain blending.
– Fixed cart container visuals after putting wood in them.
– Fixed parchments for scribes stored in wagon containers.
– Respawn fixes. Players were annoyed by the respawn choices during sieges of certain locations, for example, Twinfall.