Reveal Trailer
[previewyoutube=K1vQw7n6dzM;full][/previewyoutube]
Seas of Dragonfall Part II Patch Notes
New Map - Coral Reef Town
Coral Reef Town - Available to play within The High Seas.
New Enemy
- Sharken - A deep-sea denizen that becomes enraged at regular intervals, increasing move speed, attack speed, damage and damage reduction for a limited duration.
New Pets
- Blue Shark Cat - Obtainable by achieving level 55 in the Defender Pass. [list]
- Ability: Feeding Frenzy - Increases hero speed by 50% for 7 seconds. During this time attacks deal an additional 115% water hero damage.
- Ability: Poison Whirlpool - Fires a ball of poison that creates a swirling whirlpool on impact. This whirlpool draws in enemies, dealing 600% poison hero damage every second for 10 seconds.
- Ability: Poison Whirlpool - Fires a ball of poison that creates a swirling whirlpool on impact. This whirlpool draws in enemies, dealing 600% poison hero damage every second for 10 seconds.
Seas of Dragonfall Defender Pass
Costumes
- Aquarion Huntress - Obtained by achieving level 1 in the Premium Defender Pass.
- Abysal Initiate - Obtained by achieving level 45 in the Premium Defender Pass.
- Crabmancer - Obtained by achieving level 60 in the Premium Defender Pass.
- Aquarion Guard Hunter - Obtained by achieving level 75 in the Premium Defender Pass.
Flairs
- Bitey the Piranha (Head Flair) - Obtained by achieving level 77 in the Free Defender Pass.
- Water Splashes (Feet Flair) - Obtained by achieving level 78 in the Premium Defender Pass.
- Fish School Belt (Waist Flair) - Obtained by achieving level 79 in the Premium Defender Pass.
- Fish Bowl backpack (Back Flair) - Obtained by achieving level 80 in the Premium Defender Pass.
Titles
- The Giggling Guppy - Obtained by achieving level 3 in the Premium Defender Pass.
- Coral Commander - Obtained by achieving level 11 in the Premium Defender Pass.
- Kraken's Bane - Obtained by achieving level 69 in the Premium Defender Pass.
Other New Defender Pass Rewards
- Generic Hero Shard.
- Generic Tower Shard.
- Elemental Pet Reroll Token.
Initiate Hero Revamp
Abilities
- Breath of the Dragon (Replacing Chi Stomp) - Summon an ethereal dragon that unleashes a brief cone of flames in front of you. This deals magical fire damage and burns enemies, causing damage over time.
- Chi Aura (Replacing Heal) - Channel your chi into an aura around you, healing yourself and nearby allies while crippling and slowing enemies!
- Crippling Chi Wave[list]
- Unlocked movement while casting Crippling Chi Wave.
- Decreased charge time from 1s to 0.25s.
- Projectile now auto-fires on full charge.
- Increased projectile speed by 50%.
- Increased max pierce targets from 5 to 10.
- Reduce the mana cost of Crippling Chi Wave from 50 to 40.
Shards
- Blessing of the Dragon (Chaos X) - +x% critical chance and +x% critical damage for 5 seconds after using Breath of the Dragon.
- Chi Boost (Chaos IX) - Increases hero damage by x% while Chi Aura is active.
- Chi Burn (Chaos VIII) - Enemies inside Chi Aura burn for x% of your ability power as magic damage every second.
- Goat Transmog (Chaos VII) - x% chance for Crippling Chi Wave to transmog enemies into goats for 3 seconds on-hit. Transmogrified enemies take x% more damage.
- Crippling Strikes (Chaos VI) - Attacks have a 25% chance to fire a piercing Chi Wave that deals x% hero damage as magical damage and cripples enemies, increasing damage taken by x%.
- Enduring Flame (Chaos IV) - Increases Breath of the Dragon burn damage by x% and increases burn duration by x seconds.
- Enhanced Flames (Chaos III) - Increases the damage of Breath of the Dragon by x%.
- Protective Chi (Chaos II) - While Chi Aura is active, gain a shield that decreases incoming damage by x%.
- Pole Power - Removed Initiate from list of valid heroes for this shard.
- Smashing Fists - Removed Initiate from list of valid heroes for this shard.
Mods
- Thundering Stomp Chip reworked into Thundering Roar Chip - +x second stun on Breath of the Dragon.
- Stomp Height Chip reworked into Burning Talisman Chip - Enemies within the range of the talisman burn for x% of your ability power and are crippled.
Emporium
- New Bundles Tab - A new tab added to the Emporium where you may find all currently available bundles.
- Nights of Dragonfall Defender Pass Bundle - A bundle containing all costumes from the Season One Defender Pass, available for 2,080 gems.
Black market Vendor
- Removed Gold Adept costume.
- Added Gold Barbarian costume.
Balance
- Increased damage of Oceanic Rift by 15%.
- Increased damage of Water Orbs by 25%.
- Increased damage of Ice Shards by 25%.
- Increased Ice Shards projectile speed by 50%.
- Reduced Water Sprite DU cost from 40 to 30.
- Increased upgrade scalar of Water Sprite from 25% to 50%
- Ballista projectile now pierces terrain.
- Ballista damage scaling changed from -5% per enemy struck to +5% damage per enemy struck.
- Reduced Skeletal Ramster DU cost from 50 to 40.
- Increased upgrade scalar of Skeletal Ramster from 15% to 25%.
- Skeletal Ramster can now hit airborne enemies, although it still will not target them.
Bug Fixes
- Fixed an issue where ability charges would display incorrectly.
- Removed material skins from the Aquarion.
- Fixed an issue where players would be prompted to purchase the incorrect vault when selecting one (Material Vault/Shard Vault) while using a controller.
- Fixed an issue where Gargoyle Statue would not contribute towards weekly and/or daily missions.
- Fixed an issue where node-based defenses displayed an incorrect mana cost in the town and private tavern.
- Fixed an issue regarding ranged enemies ignoring Reflect Beams.
- Addressed an issue regarding Altar Assassins teleporting to spawn locations.
- Fixed 'Werewolf Mercenary' costume name.
- 'Diversity' challenge no longer fails when retrying from a wave.
QoL Adjustments
- Added a timer that kills stuck enemies.
- You may now play any Onslaught floor to increment your own floor number by 1. For example; if your current Onslaught floor is 50 and you complete floor 200 with a friend, your Onslaught floor will increase to 51. Floors past 900 work like the previous iteration so you need to beat your latest floor to progress.
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