Survival Hot Fix 2
Survival Changes
- Skip to wave now grants bounce mana past wave 70. The Formula is BaseBuildMana + (DU/150)*(WaveNumber-70) so for example Gates of Dragon fall on wave 131 Would be 800+(600/150)*(|131-70|) = 1044 mana. The multiplier, WaveNumber-70, is set to 0 if it goes negative.
- Added 20 Defender metals every checkpoint or 5 waves.
- Added Survival Shards to Exquisite Bags.
Survival Godly Drop Chance Adjustments
- Little-Horn Valley 20% Increase
- The Gates of Dragonfall 30% Decrease
- Dragonfall Bazaar 20% Decrease
- Greyston Plaza No Change
- The Ramparts 10% Decrease
- The Throne Room No Change
- Assault on Throne Room 12% Increase
- Ramparts Siege 10% Increase
- Liferoot Forest 15% Decrease
- Forest Biome 15% Decrease
- Forest Crossroads 15% Decrease
- Forgotten Runis 5% Decrease
- Nimbus Reach 10% Increase
- The Dead Road 10% Increase
- Siphon Site D 10% Increase
- Dragonfall Sewers 5% Increase
- Temple of the Necrotic No Change
- Buried Bastille 5% Increase
- Unholy Catacombs 12% Increase
- Crumbled Bulwark 5% Increase
- Molten Citadel No Change
- Embermount 10% Increase
- Drakenfrost Resort 10% Increase
- Drakenfrost Keep 15% Increase
- The Jacked Sparrow 10% Decrease
- Plunderer's Paradise 20% Increase
- Wild Westival No Change
- The Wildest West 20% Increase
- Tornado Canyon No Change
- Tornado Highlands No Change
- Crystal Mine 5% Increase
- Lava Caverns 5% Increase
Balance
- Increase Thick Vines damage by 33%.
- Added a 5 second cooldown on Struck by Inspiration.
- Increased Brace For Impact duration from 3 to 6 seconds.
Bug fixes
- Fixed an issue where anti heal wasn’t working on emp
- Fixed an issue where the devolve wasn’t relative to the current chaos tier
- Fixed Rupturing Smash only stunning 1 enemy
- Fixed Survival Checkpoint being awarded 1 wave early
- Fixed Heroic Wave not working
- Fixed a problem where the blacksmith would break with 1 material
- Fixed mana not being given and dropped on Tornado Canyon and Tornado Highlands