News Liste Contain

Contain Developer Briefing #01
Contain
18.07.23 12:20 Community Announcements
Welcome to the Contain developer briefing. First, we would like to say this game is one of the passion projects we want to achieve, it will take time to get to the point of what we want to achieve, and we would like to thank you all for bearing with us!

Yes, after staying quiet for too long, this will be the first briefing we are sharing with you. But it will not be the last. (*shouts in the office* 'Hey, guys! Will it be?')

In this very first briefing, we will share information about that what we have changed, what we added, and what we gave up with the feedback that we received after the first teaser, internal tests.

Let's talk about the eye-catching changes first!



The level lights are changed! One of the points we received the most criticism after our teaser video was that the whole place was unnecessarily too dark and poorly lit. So we did all the existing lighting and prepared it from scratch.







[previewyoutube=Lut2K0Ep4ic;full]https://youtu.be/Lut2K0Ep4ic[/previewyoutube]

Of course, we didn't just fix the lighting. Thanks to our new 3D artists who joined our team, we started to reduce the UE Marketplace-weighted models and replace them with our own models. But a reminder, this process will take time, and we will continue to change the assets bit by bit.



what could this be?

FPS animations!



The most crucial point of an FPS game is the gun feel. Again, it was a topic that attracted the attention of many players in our teaser video, thanks to our animation artist friends who joined our team, Contain will have better FPS animations. And we will continue to update and polish it to get even better.

[previewyoutube=GBrBznDP-Vw;full][/previewyoutube]

Let's look at the first batch of usable weapons!



Probably, at the beginning of Early Access not all of these will be available to use, but eventually, they will. And then, more will be added. (Feel free to request!)

Primary Guns; (For the beginning of the Early Access)
  • AR15
  • M4
  • MP5
  • FN FAL
  • KrissVector
  • SIG MCX Spear
  • SIG MCX Virtus
  • AK203
  • SpringfieldPDW
  • UMP45
  • MK18
  • AKM
  • SIG MPX SBR
  • MP7
  • G36
  • Scar-H
  • G3A3
  • M14


Secondary Guns; (For the beginning of the Early Access)
  • Glock 19 Gen4
  • 1911
  • Beretta m9
  • FN Five Seven
  • 2011 JW
  • HK USP



Selection of gun choices is not the only thing, we want to give you dozens of options to customize your guns. Selection of handgrips, lasers, red dot sights even barrels, you name it! And yes, in time we want to expand it as much as we can.



Possibly Secondary Guns will not be customizable during the first weeks of Early Access.

Paranormal events and scenario flow!



As you know, Contain is not a conventional military simulation or arcade FPS. Although Contain will not have sequential chapters and a linear narrative on the scenario side, the story will continue to progress with new missions (It is not clear at the moment how often we will release new missions/maps) and you will start facing different enemies and environments with their respective mass anomaly that you have to Contain, stop, or destroy.

Some of the paranormal (or non-paranormal) events you will encounter during the missions will continue to work randomly, sometimes you will experience different mini-events (Sequences). However, in the feedback we received, we also encountered players who wanted these mini-events to be turned off completely. Of course, instead of doing this, we again attributed it to a random possibility, so that the next (or first) time you play that mission, no paranormal events may occur. This possibility can be tuned with your feedback, we can increase or decrease it. However, keep that in mind, some mission areas may not have active events, at all due to the nature of the mission.

When it's good enough and after our final decision has been made we will share more visual information about events, anomalies, and the enemies you will face.


Ahh, yes, THE optimization!



While we were working with UE5, we thought why not use Nanite? We're setting it up, but the game needs to run on DX12 to be able to use Nanite, and we know there are gamers out there who want to run the game on DX11. For that, we are optimizing the Level of Details (LODs), shaders, cull details, textures, etc. As the game gets more optimized at every step, you can achieve minimum playable FPS on lower graphics cards. (We'll provide more information on the minimum system requirements before the Early Access version).

Where is the Demo?



Well, as we talked about in our Discord Server the publishing and playtesting part can't give much information about it. But yes, we are still planning to do a small playtest with some of the randomly selected players, and some well-known YouTubers (if they want to try ofc) but no worries after that test, Early Access will be released ASAP. You know, at least that's what we plan. :)

If you are not in Discord, here is the link for you: https://discord.gg/ANpKXYWEc8jMgA

Where is the Gameplay Video?



We are approaching the end of the preparations for the first gameplay video, we will make you wait a little longer. Sorry. :/
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Release:16.01.2024 Genre: Ego-Shooter Entwickler: SinginGiant Vertrieb: SinginGiant Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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