We wanted to share details but, we wanted to take a little more time to ensure everything is just right before making any announcements. We believe in being certain about what you can expect in the upcoming patch or the next few patches;
Right now, we are working for;
- AI behaviors. (Continues)
- Self revive. (Community request)
- Solo Play without Creating a Lobby (Community request)
- Mission selection screen with/after Difficulty selection option. (Community request)
- Color coding for Anomalies (White for containable, red for active enemy)
- New UI art design, UX adjustments. This can take at least a week, maybe? This one is also a continuous journey, not a final one.
But remember, this list may change.
What we have done?
Perhaps you missed the patch details, but with this announcement, we want to share them once again as summarized headlines.
For example;
- AI is not constantly wall-banging and doesn't have snap headshot aims anymore.
- Added key rebindings now you can change them as you like.
- We added DLSS.
- The save issue with the options is solved.
- Mag check icons visibility issue fixed.
- Collision fixes on the maps.
- New environment and enemy sounds have been added.
- For a clear understanding of the basic controls of the game, we have added default key binding information.
- Motion Blur is now disabled by default, we have introduced an option to toggle it on/off as you like.
- FOV now can be adjusted from the settings.
Yes, there are still issues and bugs here and there, but we will keep fixing them and improve the game. So many more to come.
Please consider joining your discord, and share your feedback and requests. We are online and chatty on discord.