News Liste Contain
- We made some changes to our current mission-level layouts.
- With the layout changes, some spawner locations have been changed, removed, or added.
- Especially for the Safe Hold mission we added a countdown timer on top of the screen (Later, we will relocate this timer to the datapad). This made it easy to track when the Cube would complete and the mission will fail.
- We changed the key remapping system.
- Added Invert mouse option.
- The end game score screen has changed. We removed unnecessary information until other/new mechanics were added.
- After Loading Screens some of the players were having a black screen issue, which has been solved.
- AMD (Radeon) GPU users were having an artifact glitch (green screen) on DX 12, this issue solved.
- In The Base of Operations we added another Gunsmith interaction zone (a table) for Gun Customisation in the Locker Room.
- When a player gets in a bush, Anomaly Soldiers won't see the player if they don't already seen the player running in it. And if they are not close enough to a player, they may pass and go without notice of the player. (Not every single bush of course)
- On Regular Difficulty, Soldiers will miss more than before, and also their recoils and reaction times are increased.
(We will continue working on the AIs)
- We started on rework for the Audio, and made changes for better attenuations and occlusions with this patch. (Not final, we will continue to work on this matter too)
- We made some collision changes to the environment models, so bullets won't blocked right next to a wall or a model. (Still can be here and there, please report)
- And some Environment VFXs are removed (Community feedback).
- We also made VFX changes on the grenade and the anomaly enemies. Removed the glitch effect on the Distrupter enemy, increased its core size for easy to shoot, and also changed its color from White to Red. (Generally if some red things are coming to you, kill it :) )
As always, thanks for your constructive feedback, bug reports, and the suggestions.
We are cooking many things, and many more to come. If you want to know what we are up to please consider joining our Discord for more information.
Cheers!
Release:16.01.2024
Genre:
Ego-Shooter
Entwickler:
SinginGiant
Vertrieb:
SinginGiant
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop