News Liste Contain

We wanted to share why the next patch was delayed and what is on the way?
Contain
10.02.24 14:29 Community Announcements
- Firstly, we moved our project from UE 5.1 to 5.3. This change brought some good things like generally some better performances and a solution for the Radeon GPU glitch (yay!), but also broke some working things too :(. So, we had to fix many more things normally we had to while fixing, changing and adding new things to the game, this is one of the reasons why the patch is delayed mostly.

But meantime we wanted to share the rough list of what you will get with the next patch.

Anyway, here we go;

- Changed Compass system, while you can see your objective locations with yellow POI icons, now also you can see the objectives behind the walls, etc. without using scanning (without scanning can be changed). Environment anomalies are still can be seen if the scan used, but they won't look red behind the walls, etc. But at least they won't be confusing anymore.

- Revamps on our current mission levels.

- For the Safe Hold mission we added a countdown timer on top of the screen (Later, we will relocate this timer to the datapad). This made it easy to track when the Cube would complete and the mission failed.

- Changed the key remapping system. Now you can easily change your keybindings as you like.

- The end game screen has changed. Removed unnecessary information until their respective mechanics were added.

- After Loading some players were having a black screen issue, which has been solved.

- AMD (Radeon) GPU users were having an artifact glitch (green screen) on DX 12, which has been solved.

- In The Base of Operations we added another Gunsmith interaction zone (a table) for Gun Customisation in the Locker Room.

- Made some changes to AI behaviors. For example, when a player is in a bush Soldiers won't see them, and if not close enough to a player they can pass and go without a notice. (Not every single bush of course)

- We started on rework for the Audio, and made changes for better attenuations and occlusions. (Not final, we will continue to work on this matter too)

- We made some collision changes to the environment models so bullets won't blocked right next to a wall or a model. (Still can be here and there, please report)

- And some Environment VFXs are removed (Community feedback).

- We also made VFX changes on the grenade and the anomaly enemies too. Removed the glitch effect on the Distrupter enemy, increased its core size for easy to shoot, and also changed its color from White to Red. (Generally if some red things are coming to you, kill it :) )

The list may have slight changes.

As always, thanks for your constructive feedback, bug reports, and the suggestions.

We are cooking many things, and many more to come. If you want to know what we are up to please consider joining our Discord for more information.

Cheers!
Logo for Contain
Release:16.01.2024 Genre: Ego-Shooter Entwickler: SinginGiant Vertrieb: SinginGiant Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Small Patch 20240504
Contain
04.06.24 09:58 Community Announcements
Important Update on Contain's Price
Contain
28.05.24 21:59 Community Announcements
Small Patch v20240527
Contain
27.05.24 11:53 Community Announcements
Let the communication flow!
Contain
23.05.24 11:18 Community Announcements
Hot Fix v20240425
Contain
25.04.24 15:03 Community Announcements
Dev Blog 2
Contain
23.04.24 12:19 Community Announcements
Small Patch v20240419
Contain
19.04.24 23:43 Community Announcements
Small Patch v20240418
Contain
18.04.24 17:36 Community Announcements
Small Patch v20240417
Contain
16.04.24 21:35 Community Announcements
Changelog | New Big Patch is Live!
Contain
15.04.24 17:04 Community Announcements
RENEWED ROADMAP! Round #2
Contain
15.04.24 14:51 Community Announcements
NEW PATCH IS LIVE!
Contain
14.03.24 17:16 Community Announcements
RENEWED ROADMAP!
Contain
11.03.24 22:06 Community Announcements
Hot Fix - Minor QoL change at Gun Customization UI
Contain
29.02.24 12:49 Community Announcements
NEW PATCH IS LIVE
Contain
28.02.24 23:40 Community Announcements
Test Branch is now active!
Contain
17.02.24 21:41 Community Announcements
First & Longest Dev Blog after the EA Launch!
Contain
16.02.24 17:05 Community Announcements
New patch is live!
Contain
10.02.24 22:12 Community Announcements
We wanted to share why the next patch was delayed and what is on the way?
Contain
10.02.24 14:29 Community Announcements
What's next?
Contain
28.01.24 11:53 Community Announcements
Content Update Details!
Contain
23.01.24 11:38 Community Announcements
Content Update
Contain
22.01.24 23:52 Community Announcements
What to expect in the next few patches?
Contain
22.01.24 17:38 Community Announcements
Day 4 Hotfix: AI and Gameplay
Contain
20.01.24 18:53 Community Announcements
New Patch Notes
Contain
20.01.24 13:03 Community Announcements
Quickfix
Contain
18.01.24 02:46 Community Announcements
Day 2 Patch No:1
Contain
18.01.24 00:11 Community Announcements
Day One Patch
Contain
17.01.24 17:36 Community Announcements
Day One Minor Patch
Contain
17.01.24 17:08 Community Announcements
We are listening to your feedbacks.
Contain
17.01.24 12:37 Community Announcements
Contain | 2024 Q1/Q2 Roadmap
Contain
16.01.24 21:17 Community Announcements
Visual BUG on AMD GPUs!
Contain
16.01.24 17:38 Community Announcements
Contain have reached over 100.000 Wishlists!
Contain
11.01.24 10:51 Community Announcements
Contain | First Long Gameplay Video
Contain
06.01.24 09:39 Community Announcements
Early Access Trailer!
Contain
18.12.23 10:23 Community Announcements
Contain Developer Briefing #02
Contain
30.11.23 20:13 Community Announcements
Contain Developer Briefing #01
Contain
18.07.23 12:20 Community Announcements