News Liste Contain
This is part of the announcement we made about 3 months ago on 21th 10 2024 on our Discord channel:
It is clear that some of you have not seen it. So we present it to you here again.
You can find the latest news at the bottom of this announcement as well. So if you do not want to read this long text you can just skip to the end.
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OLD ANNOUNCEMENT
"Dear Contain Agents,
After a bit of a radio silence (sorry for that), we'd like to share the latest news on the game and company.
First, let's talk 0.2 Major. This really is a Major patch with a capital M - it will bring HUGE changes to the game, so that it will feel like a new game in many ways. But with great changes come great responsibility: We need comprehensive testing, validation and a bunch of polish. While we did our best to estimate the time needed, we realize we require more time to make sure we put something good in front of you.
While that's all very exciting and you've been an amazing, patient community, we need to face life's facts. In this case, the fact is that we need funds to continue development. We are already at a refund rate that 99.99% of developers would have already given up. We, on the other hand, have this weird belief that we should do everything we can to make this work and see it through. Our latest changes have already reduced the rates, albeit nowhere close to providing enough income to keep the lights on.
Now this is where things get interesting. Some of you know that we had a pre-prototype-level game we were working on before Contain: Revenge of the Mage. It was sitting in its digital corner, gathering digital dust, until we came up with this crazy idea: What if developers who had completed their tasks and waiting for the next phase of the pipeline would put in some work for that game? Turns out that we could pull it and the prototype we created in this way actually got good comments from players and investors alike, and the latter came up with a deal: They would provide investment for Contain if we can bring RotM to early access phase.
So, we found ourselves at a cross-roads: Do we try to get everything done in a humanly-impossible time frame and pray that we pull a miracle with this single shot or accept the deal to channel some of our resources for RotM, so we can have more time to do justice by Contain?
For better or worse, but we strongly feel for the better, we chose to take the deal.
Next Steps
What this means is that we're going to divide our resources between Contain and RotM until RotM is in Early Access period.
With the positive impressions we've gotten from the early version (which we created with basically with whatever time we had left from Contain) and all the things we learned from Contain, both in terms of the actual development and organization of it, we strongly believe RotM will be quite a fun game at early access. This will both bring us some funds by itself and help us convince our investors to continue supporting Contain on the long term.
This means Contain content will be coming a bit slower, but... well, they'll exist. We'll definitely learn from RotM and apply some of those learnings on improving Contain too."
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LATEST ANNOUNCEMENT IS HERE!!!! 16th 01. 2025
Today, we launched our second game, Revenge of the Mage, and as promised, we are resuming work on Contain where we left off.
In the meantime, we haven't been idle. We've made significant improvements to our technical infrastructure, which will allow us to progress toward our goals for Contain with a fast and stable foundation. We know that we've been silent for quite a while, and we’re committed to keeping in touch with you more frequently and updating you on what’s happening.
We’re very excited about the Contain 0.2 major update. During this time, we’ve had frequent discussions about the game’s design document and made significant improvements to our plans, considering the technical resources at our disposal. While we want to include everything in this update, our primary focus is ensuring that what we deliver enhances the fun in Contain and runs smoothly.
We are deeply grateful for your support and understanding throughout this process.
See you in our next announcement!
Release:16.01.2024
Genre:
Ego-Shooter
Entwickler:
SinginGiant
Vertrieb:
SinginGiant
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop