We are in the middle of the second week after release and have a few important fixes for you below. ⬇️
In addition, our workshop is filling up more and more with interesting maps: https://steamcommunity.com/app/1733110/workshop/
Patch notes:
- Heavily improved how villagers construct buildings when many people have nothing to do.
- Improved mod upload when no data is given for certain fields.
- Reduce how many input items wind mills can stock in the input inventory.
- Fixed a very rare crash
- Fixed fireplaces stacking raw meat if there is no firewood.
- Added mill upgrades.
- Fixed side scrolling not being saved.
- Construction site: Swap through materials to even it out if many people have nothing to do
- Fixed a problem where the faction progression is not correctly send to the tutorial quest when loading the game while the previous step was not finished.
- Let wolves attack cows later and cats need less energy for fat conversion.
- Allow the pottery to get water from other sources than rivers, wells and creeks.
- Balanced fruit tree nutrient influence.
- Fixed an issue where stone was stored in statues.
- Farms / Gatherers: Reduce the group bias and add a bit more randomness where the people will pick up goods.
- Weirs are now returning the building materials to the community centre.
- Slightly balanced lakes and tablelands map
- Dirt from sweeping stations will now be dumped to different cesspits if they are not too far away.
- Do not over-fertilize plants on farms.
- Slightly buffing the charcoal burner.
- Quest: Investigations: Limit displayed number of items to the max needed items for the quest.
- Added missing iron armor item to the construction overview.