And again a patch with many fixes of things you have reported to us. Also a revision of when the simulation overlays are shown to you.
Thanks to everyone for the great feedback and reporting your problems, it helps us a lot to make Of Life and Land even better. ????
Patch notes:
- Fixed two very rare crashes
- Fixed one crash when you inspect an animal, and this animal loses its group and tries to find a new group while you keep the UI open
- The map overlay is now automatically turned on instead of pressing the extra button first
- Automatically switch overlays for certain buildings where the environment data is important
- Automatically show ores on the minimap when you want to build a smelter
- Automatically show fish on the minimap when you want to build a fishery
- Mark reserve slots in UI as special slots in barns to make it more clear for what they are
- Main menu: Do not resume the game if the game was paused and you open the menu and close it again
- Beehives are not allowed to be built on water anymore
- Hunting: Stop attacking if you are dying yourself
- Hunting: Give up if you can not damage the target
- Reduced the number of babies are born for humans
- Extend twitch emote list with normal emojis
- Fixed that specialized characters (e.g. the Tutor) is linked correctly on save
- Fixed the achievement text display for Japanese
- Slightly balanced grass collection. The storage size is now bigger in early buildings
- Removed trading diffusion between trade routes. This mechanic is currently too unclear and the fun limited. There are only taxes/fees now
- Fixed a pause resume edge case when the main menu is opened and then closed while the speed is updated.