Today we're bringing you some highly anticipated barn improvements and quality of Life adjustments. Also a cool function where marked people and animals are highlighted in the world. ????
Patch notes:
- Barns, homes with pets and hunters will take their working place more into account when searching for animals.
- Barns: Increased search area to roughly 1/4 of the map.
- Barns: Allow people to get goods from certain dead animals when they are looking for more animals / sources.
- Upgrades can be refreshed even if you only partially have the items.
- Prevent material needed for upgrades being stolen by other people.
- Children from the age of 5 can help with simple community tasks.
- Prevent a rare crash when the faction collects problem reports from the humans in the exact time a human dies and some fields are still in cache.
- Marking animals, humans or buildings on the map will temporarily mark it as well in the world if object marking is enabled.
- Prevented animation jump after unpause.
- Fixed a case where an animation could freeze.
- Slightly balanced the community centre material requirement.
- Fixed a crash when you delete a market place in the exact moment a buy/sell transaction is executed.
- Fixed a crash when someone tries to leave the map but the map transition got deleted in the editor.
- We are using three autosave slots to be able to go back three days / 30 min.
- The heat mini map is now immediately initialized with data.
- Employment view is now initially sorted by workplaces.
- Workplaces are initially sorted when the tab is pressed and not already when the view is opened.