Check out our latest patch! You can now see quest requirements and rewards directly in the UI, and we’ve boosted hunter’s weapons by 20%. Enjoy improved fishing and smarter animal navigation. We’ve also streamlined map exploration and fixed several bugs for smoother gameplay.
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Patch notes:
- Buffed the hunters weapon by an additional 20%.
- Fixed a possible edge case where something could be exactly at the border of the map when it has uninitialized data.
- Added option to add custom item ID and counts & workload to map exploration.
- Balanced the map exploration requirements for the Kerzoven scenario.
- Slight immigration balancing that you get a bit more on level 4/5 and a little less on level 3.
- Different maps now need different items and work preparations to discover them.
- Improved the navigation that animals can no longer traverse through corner pieces into the next tile in the direction of the lake.
- When people or materials are moved between maps, they now arrive at the correct waypoint.
- Fixed a rare race condition when the state of a human was requested to collect problems in the faction at the exact moment the list is updated.
- Fixed a rare issue where the game could crash when a home is deconstructed while a human just left the home at the exact same time.
- Fixed a rare race condition where the game could crash when the trade log was inspected at the exact time a trade happened and the old values were still in cpu cache.
- Bees can now fly over fences and can now as well access areas small animals can.
- Buffed fishing. Fishing places have bigger stores and better upgrades. Pike and trout provide more meat per fish.
- Now uses the engine's smooth camera motion interpolation, which is less susceptible to FPS changes for its motion speed than the previous one.
- Slight weight balancing between animals: Hares, rats, cats and raccoons drop slightly more meat (around +15%), while wolves, sheep and deer drop slightly less (around -5%).
- Added a check to ensure the WorldDescription.json exists in the save files. If not we display an error that the file is missing.
- Insufficient item requirements in production tasks are now more visible.
- Added checks for the settings background scene if someone edited the scene (mods or by hand) and can not be loaded.