The game has become easier and easier with the many new features in the updates. The last education update in particular brought efficiency improvements as well as features that improved the management of the settlement. Since we are currently improving the AI in specific areas thanks to your feedback, it is a good time to bring the level of difficulty towards the right direction in a first round. ????
Let us know how it feels and what is still too easy or too hard.
If you want to play with the old AI and difficulty level, you can switch to the “previous” branch on Steam to play on the old patch. ☺️
Highlights of the Update
???? Smarter AI: Humans and animals now make better choices for sleeping spots and warming up.
???? Better Synchronization: Farmers, gatherers, and foresters coordinate work more efficiently.
???? Balancing Act: Adjustments to education bonuses, crafting requirements, and late-game resources.
???? Apprenticeship System: Extended apprenticeship time and improved policies for education interruptions.
???? Cuddle for Warmth: Cold animals and humans now cuddle while sleeping to stay warm.
Your Team Kerzoven ????
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Patch Notes 2024.11.25:
AI & Human Behavior
- Humans and animals are now more intelligent when choosing sleeping spots if they lack homes.
- People wake up if too cold and seek a warmer place.
Education System
- Balanced education bonuses as some were too strong.
- Apprenticeships extended from 1.5 to 2 years.
- Apprentices pause education when moved to maps without education policies.
Production Improvements
- Improved synchronization for farms, foresters, gatherers, and wineries.
- Balanced crafting requirements across all production sites.
Other Changes
- Increased pregnancy age limit from 36 to 38.
- Humans now start feeling “old” at 43 instead of 40.
- Tailor gets more storage upgrades.
- Marketplace now refunds materials when deconstructed.
- Slightly reduced late-game clothing strength.
Bug Fixes & UX
- Fixed navigation issues for naval reallocation tasks.
- Butcher shop now shows preserved meat output.
- Improved Accept/Reject UI prompts.