With this patch you can finally see how many items are needed to craft certain things and you can directly see active effects in the faction overview ????
Patch notes:
- Improved genetic randomization if you invite people quickly in a row.
- Added option to directly show the needed item counts and results in the production UI.
- Implemented views to show the needed item counts for the production buildings.
- Improved effect and status icon quality by using a slightly lower mip level.
- Up to 5 effects are displayed in the title bar instead of 3.
- Effects are now shown in the faction overview.
- Re-allow children under the age of 5 to travel to other maps.
- People will follow the orders to move to other maps faster.
- The metabolic capacity of humans and animals was slightly increased.
- Increased the displayed ranges for food, sleep, temperature, weight and thirst values for humans and animals.
- Improved animal waiting time.
- Fixed a problem where the correct animation was not played when an animal was waiting.
- The way in which caretakers in barns can react to dead animals has been improved.