After our pollution update, here's another update with a few highly anticipated changes! You can now sort many things in the game, which makes it easier to manage large settlements. We have also reworked the tutorial a bit. For the impatient among you: There is now a 1200 speed option!
As always, these changes have been made thanks to your feedback!
Thank you all for your support! ❤️ ????
Patch notes:
- Added employment view with sorting, priority and quit workplace functionality.
- Added sorting functionality to the faction population overview
- Added sorting functionality to the reallocation view.
- Added settlement overview to see how many unemployed people and how many kids you have in a village.
- Extended tutorial to make it more clear on how to plant trees, use the overlays, trade, reallocations and where to get further information.
- Added ingame help pages about the simulation layers and the trade
- Added option to (not) play a sound when a human dies.
- Added map transitions to the mini map icon list.
- Added a separator for the mini map target selection to make the static and dynamic entries more clear.
- Applied correct children age classes for all locations to be displayed correctly.
- Added key bindings to change the time.
- Added 1200 speed option.
- Increased meat in batter calories -> one flour + raw meat gets you 2x meat in batter. Bread (300) Cooked Meat (270) meat in batter (290 (2x))
- Added the option to set a start position and a custom start map for new scenarios.
- JSON errors from modders are now logged in DetailLog.txt
- Upgrade tooltip about using less coal is now correctly referring to coal in the bloomery and iron smith.
- Added option to delete a savegame.