Today we surprise you with a big update, on the one hand with a new animal and new maps, on the other hand with a ton of changes regarding balancing and quality of life. Here we go ????:
????Pike:
Finally, the trout has a natural enemy that keeps the population under control. The pike hunts smaller fish and can be fished just like the trout.
????️New Mountain Map:
A new mountain map is now available. On it you will find additional iron ore but also an extremely cold climate!
????New Moderate Map:
A new fertile map with interesting cliff formations. Perfect for agriculture to support even larger cities with food
????️New Desert Map:
A new desert map with additional copper but extremely hot climate!
Thanks to your feedback, we've also made a lot of balancing and quality of life changes. You can find the detailed patch notes below. ????
Your Team Kerzoven ????
Patch notes:
- Added pike as a natural predator for small fish.
- Added a new mountain map with a very cold climate
- Added a new moderate map, perfect for agriculture to support even larger cities with food
- Added a new desert map with a very hot climate.
- Further balanced animals to let them survive for over 100 years on most maps with fitting climatic conditions.
- The fishery will only catch fish big enough and release small fish back to the water.
- Implemented fishing for new fish.
- Illness effect is now a bit stronger
- Fish will now swim more between maps, especially trouts.
- You can now select what to feed the animals in barns.
- Slightly buffed the barns.
- Increased the need of single animals to explore the world to find a mate.
- Prevent animal groups getting too big as long as there is space in their home, even if their usual group size is much smaller.
- Fixed invalid UV2 channel data for flat winter desert tiles.
- Allow the bathhouse to get access to stored water from the whole town.
- Improved the way animals select their home.
- Fixed an animation path for a specific cat model.
- Fixed a rare crash when you were inspecting effects in the exact time the effect was added to the object.
- Fixed an issue where the maximum trade value was calculated too high for trades between different factions.
- People now walk a bit faster on a mud street (from +23% to +28%)
- Further optimized the navigation performance.
- Added Fahrenheit next to Celsius on the map temperature hint.
- Added option to sort by workload or by name when hiring a new person.