This update brings new storage options such as a root cellar for your fruit and vegetables and a butcher's shop for preserving meat. There are also more storage upgrades to choose from for your grain mill and farms. This makes the game a little easier for the moment, but will be balanced in the next big update (you'll see why ^^).
???? What’s New:
- Root Cellar: Store your fruits and vegetables in the new root cellar, keeping them fresh and ready for your villagers.
- Butcher: Now you can process, preserve, and store meat with the addition of the butcher. Your hearty kitchen and restaurant can now serve up preserved meat to keep everyone well-fed!
???? Improvements:
- Better Coordination: Workers in production buildings now coordinate more effectively to receive items from other buildings.
- Favored Goods: Workers now slightly prefer goods coming from other production buildings, making your supply chain smoother.
- Monastery Rituals: You can now create a local ritual in the monastery, even if there’s no path to a ritual site.
???? Farm Balance & Fixes:
- Farm Upgrades: Farms can now support more workers and store more goods, boosting your agricultural output.
- Partner Search Fix: Resolved an issue where humans had trouble finding a partner due to a locked home slot.
- Quarry Icons: Added quarries to the map icon selection for easier identification.
We hope you enjoy these updates! Thank you for your continued support and feedback. Keep building, keep thriving, and let us know what you think by leaving a review! ❤️
Your Team Kerzoven ????
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