Today is the official Earth Day! ???? ????
That's why we're bringing you our first update today with some new content on the topic of visible environmental impacts.
????Physical dirt simulation:
Polluted areas are now recognisable as such and plants will die if they are too contaminated.
????️ Physical humidity simulation:
Wet areas are identifiable by rich colours. Dry areas are recognisable by faded colours. In addition, the shine of the ground adapts to the amount of humidity.
But, check it out yourself:
[previewyoutube=rd-q00oVkE8;full][/previewyoutube]
We hope you like the update and the better visibility of the dirt and water simulation! Stay tuned for the next update where we also plan UI improvements like a better production overview and sorting options.
Your Team Kerzoven ????
Patch notes:
- Plants now have a visual model when they wilt and are too polluted.
- Polluted areas now visually get more dirty and brown, while very clean areas get slightly brighter
- Wet areas get visually more wet, saturated and shiny, while dry areas get less saturated, slightly grayish and less shiny.
- Added more checks to see if a save path is valid
- Fixed an issue when someone wants to leave the map, but the map transition was removed in the editor
- Fixed a rare crash when a group leader got demoted in the exact time an user is opening the UI
- Added more ground tiles for floor type transitions, reflecting seasonal change.
- Made sure to reset the weather visuals when you switch from the editor to the game
- Added flipped stairs / level transition paths.