Vikings!
This update brings significant fixes to many issues present in the previously added co-op testing, as well as enhancements to Survival gameplay. Additionally, we are beginning to roll out developments related to the third point of our roadmap. As noted earlier, these will be released in iterations, today's is just the introductory one.
For Survival, we are creating a vertically multi-layered world consisting of different realms, along with a special event system called Challenge.
You are Einherjar, a chosen warrior who dwells in the mountains of Asgard, near the mighty hall itself. When the horn thunders across the skies, you descend to the eternal battlefield.
There, you fight to claim precious loot and be the last one standing.
Upon your return, trade, craft and build with your hard-won spoils, live, fueling your adventure through the relentless cycle of death and rebirth.
The mentioned horn will start calling in the next one or two updates, and we will share more details in them.
*These GIFs are teasers for upcoming patches, not today's patch.*
Let's take a look at the today's patch!
Challenge Introduction
We've added an introduction on the first game load, a new tab in the Survival menu, and made some preparations to the map. During the initial game load, you may notice Jormungandr moving around the world.
Co-op & Save Fixes
Resolved an issue where the client wasn't saving during the first host save in co-op.
Fixed some building objects not placing in co-op for clients.
Fixed some building objects sometimes not saving in co-op.
Fixed co-op saves in some cases overlapping with single-player saves.
Made dropped items saving in co-op.
Adjusted the co-op UI to prevent incorrect overriding of existing saves.
Resolved an issue where one player would spawn on another player's head.
Fixed an issue where the hotbar would occasionally disappear for the host.
Multiplayer Sleeping Fixes
Resolved an issue where a character would spawn under the ground when disconnected instead of sleeping and wouldn't register hit effects.
Fixed a lag issue when near a sleeping player.
Water & Swimming & Sailing Fixes
Resolved a swimming issue that caused the host to crash.
Fixed underwater air from clients incorrectly showing for the host in co-op.
Fixed an issue where players could "fly" from swimming.
Improved how air consumption works underwater, making it deplete slower.
Addressed an issue causing characters to walk underwater in rare cases.
Enhanced the swimming mechanic to be smoother.
Fixed a bug causing players to spawn outside the ship in co-op after saving.
Other Improvements
Resolved an issue with inventory from combat game modes overlapping with Survival mode inventory in certain cases.
Tweaked further the wet-cold effect to prevent unnecessary damage from popping up.
Fixed a not frequent but irritating UI icon highlight bug.
Fixed a bug where a distant mountain would sometimes unload its material.
Reduced the second respawn cooldown for the bed to 10 seconds.
Deathmatch Maintenance
Deathmatch mode multiplayer is in maintenance until the November update.
Co-op Banner Privatization Changes
The banner is no longer required for quests. You can now place beds without it and area privatization. Share a house in co-op mode with a friend without any issues now.
Dynamic Depth of Field Improvements
Changed the dynamic camera's Depth of Field effect approach to reduce blurring and ensure the effect is applied where needed. You can turn it off if you prefer.
Thanks for the feedback guys. We hope you enjoy this update!
Skål!
Blackrose Arts