Vikings!
After introducing the new combat systems in the last update, we have made many improvements to them and addressed feedback. The stability, smoothness, and control difficulty have become better. Survival also received important adjustments, with more fights, resulting in an overall smoother experience.
Also, we have been working on a significant Survival map update, which will be showcased in the next update.
Let's take a look at what today's patch brings!
Survival Spawn Area Adjustment
Near the cliff where you spawn, there is now an easy way to go down.
Additionally, roaming enemies have been added nearby, and more animals can be found along the road.
Battle Stance System Improvements
Now the stance changing is smoother, and the animations have been adjusted, along with angle readjustments to cover a wider radius.
The controls have been changed in a certain way, now, it's not necessary to drag the mouse as far as before. You can release the attack button to execute the attack even at the beginning, or you can continue holding it for more control during the flight.
Camera Shakes Changed
We have heard a lot about camera shakes, so we reworked them to retain the weight effect but minimize motion sickness. They will be further improved in the future, but we hope they feel better for you now. Of course, you can still adjust their intensity slider in the settings.
Attacks Inertia Adjustments
The camera inertia and dynamic turn caps during attacks have been tweaked to make the combat more controllable.
AI Keeping Distance
AI can now attack from a larger distance and tries to maintain that distance instead of getting too close.
Combat Tuning
Less frequent, excessive battle cries.
Shield block collision adjusted.
Stamina balance adjusted.
Special attacks and foot kicks now deal more damage.
Arena Adjustments
Added a small delay between the waves changing.
Reduced the possibility of flying out of the map.
Enemies don't start running to you too early.
Various Survival Improvements
Landscape adjustments with water level and weird holes fixes.
Shorter nights, longer days.
Reduced arrow crafting time.
Chopping trees gives more wood, and mining yields more ore.
Fixed replaced objects description.
Added more flax, easier to find it.
Added more animals.
Cheaper building costs for certain objects, such as beams, to facilitate easier creative building.
Active Raiders
There are raiders that come in waves to attack your settlement, but in this patch, we have added more of those who are looking for you. They will still attack the settlement if you try to hide.
Let us know if you feel there are too many attackers now or vice versa, if there are still not enough fights.
Ragdoll Jittering Fix
The bug that was making the character fly to the moon after the latest new combat features addition has been fixed.
Falling Improvements
Falling damage dealing is now more organic. Instead of becoming a ragdoll instantly upon falling, your character will go through an animation first, depending on the velocity and time of the fall. This means falling from, for example, small hills will not be as problematic. Additionally, getting up after a fall happens faster.
Thank you for your feedback, guys! We hope you enjoy these changes!
Skål!
Blackrose Arts