News Liste VALHALL: Harbinger - Beta Testing

Active Combat Physics & Intro WIP & Numerous Survival and Combat Improvements
VALHALL: Harbinger - Beta Testing
29.02.24 20:08 Community Announcements

Vikings!



Today, we have a special update for the combat system, as it now incorporates active physics.

An intro for Survival is a work in progress but has been separately added for testing.

Numerous important improvements have been made to enhance both Survival and combat, taking into consideration valuable feedback.

Meanwhile, we are preparing a substantial update for activities in Survival related to combat as well.



Let's take a look!


Active Combat Physics





The physics in the game have reached a new level. Characters now possess active body physics, meaning they are highly interactive in a cool way, and you can use it to your advantage in battles.



And you can play with these physics in multiplayer mode.

For animals, such physics will be fully set up in future updates.

We welcome feedback, as we will be tweaking it to make it more interactive and useful. It will improve further. If you encounter a bug, please let us know.


Improved Character Stability



The character now moves more stably. The stance mode is activated only by holding the attack button, there is no auto activation. Also, there is no longer an issue with staying in stance mode indefinitely.


Faster Loading



With the recent changes, there is no longer a "Prepare yourself" screen. The loading is faster and includes a smooth fade-out effect.


Improved Riposte



Riposte can now be felt more acutely, as it is faster and easier to transition into.


Berserk State Stats Boost



Upon activating the Berserk state, it now provides a health and stamina boost.


First / Third View Perspective Saving



Your preferred view perspective is now automatically saved.


Animated Stamina



It should be easier to understand when your stamina is running out with a new animation.


Improved Networking Stability



Fewer lags, a smoother multiplayer experience.


Combat Balancing



Adjusted delay before attacking after hit reaction slightly.

Decreased damage from AI.

Stamina regenerates faster.

Attacks cost a bit more stamina. Note: we might decrease it in the next patch, let us know if you find it challenging to maintain stamina. The idea is to recover it during the fight, similar to a boost after a parry.

Sprinting costs slightly more stamina.

Parrying provides more stamina.

Reduced stamina costs for holding block.

Tweaked AI health.


Other Combat Adjustments & Fixes



Fixed getting stuck in a block after weapon destruction.

Adjusted the shield's directional block for smoother and more effective usage.

Updated AI behavior to make movement more interesting and easier to handle when facing a few enemies.

Addressed several bugs of the Mjolnir and allowed movement during its activation.

Temporarily disabled ragdolling from kicks while alive.

The bow animations broke very badly in this update after adding physics. Initial adjustments have been made, but further work is needed.

Updated death UI animations.

Resolved the T pose when unarmed bug.

Fixed the 2h axe not causing damage in certain cases.

Corrected the character's permanent movement speed increase issue in multiplayer.

Improved the overhead one-handed attack with a faster animation.


Tweaked Sprinting Control



Movement is more mobile, sprinting diagonally is possible, and turning right/left no longer cancels sprinting. However, sprinting cannot be initiated when moving left, right, or backwards.


More Branches & Stones



Scattered more branches, usually found near the trees. and small stones.


Accumulations of Iron Ore & Raid Camp





Added a location where a significant amount of iron ore has accumulated.

This location is defended by a hostile camp, eliminate them to mine a lot of ore faster.

Also, iron ore doesn't always spawn as a single entity, sometimes it appears in groups now, and there is more of it.


Ore Mining Improvement



Fixed the issue of iron and stone ore breaking into pieces instantly. Now, they can be mined much more easily in the place they are located.


Survival Improvements & Balancing



Added a building snap point from the roof to the celling for constructing larger houses.

Fixed stairs placement.

Fixed a crash that occurred during the camp quest.

Fixed the issue of traders not restocking over time. If the Queen bee is out of stock, please check back in 10 minutes.

Made some material improvements.

Increased timberaxe durability until new axes arrive.

Implemented diverse UI updates.

Balanced iron craft costs. The trader now sells it at a cheaper price.

Reduced crafting times for certain items.

Increased the amount of meat and hides obtained from deer.

Reduced wood costs for ship construction, but leather is now required.

Leather is now a part of the default shield crafting recipe.

You can now sell leather to the trader.


Intro Work in Progress





Slide through the Singleplayer game modes and find the Tutorial & Path to the Gates.

This is a work in progress, which will become an intro/lore introduction for Survival later.

In the next update, we will finish the Combat Tutorial there.

The other part of it is a goal - follow the sound of voices and find the Gates while fighting enemies on the way.

We will add and show more about it in the next update.


Thank you guys for sharing feedback. We hope you enjoy this update!


Skål!
Blackrose Arts
Logo for VALHALL: Harbinger - Beta Testing
Release:20.10.2020 Genre: Action-Adventure Entwickler: Blackrose Arts Vertrieb:keine Infos Engine: Unreal Engine 5 Kopierschutz:keine Infos Franchise:keine Infos
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