Vikings!
Today's patch brings tangible combat improvements and addresses the latest feedback in various aspects. For the next update, we are preparing new Survival content, crafting elements, a trading system, and more.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/33480851/67e3251874e84bf9e6c768f3ba3b69b561e7a611.jpg)
Let's take a look!
Combat Control Update
![](https://www.eprison.de/pics/games/https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExcDU2aWZnZ2FwdGlya25rb2MxcTAwd2cycWt0ejI1cGtmam9lN2dhZCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/xOAU1vSah0dtp8YJYM/source.gif)
First of all, the click-attack remains and is incorporated into the updated system.
Simultaneously, it allows you to hold the attack button to enter a controlled stance mode and perform attacks in a manner we were testing before, but improved.
As you move the cursor, it controls both stances blending and inverse kinematics. When you move it a certain radius, you perform an attack in the corresponding direction, and aim at your target. It's akin to swinging with your mouse or drawing an attack.
Dynamic Turn Caps
We updated the turn caps to make the combat more controllable and weightier.
Different actions activate different turn caps. When holding the attack button while entering stance mode, it's one turn cap, when the attack in this mode begins, it's another. When attacking by clicking, it's also a different turn cap.
The goal is to make it easier to aim, track enemies, and land attacks without excessive camera movement.
It also makes special attacks easier to perform accurately, and chopping becomes a more satisfying process.
Improved Accuracy In Attack Angles
The attack angle is now being tracked more accurately, so you may notice that the performed attacks align more closely with your desired direction, especially when holding down the attack button.
Block Update
![](https://www.eprison.de/pics/games/http://i.imgur.com/ITcR2UJ.gif)
Now it's possible to activate the block almost instantly. Keep in mind that it doesn't activate when you are in a hit reaction. When it allows you to block, your task is to choose the direction correctly, which is quite intuitive when you try to aim at the attacking blade.
The block animations have been adjusted and new angles have been added, making it more diverse. This also allows and requires better precision.
Archery Update
Increased arrow damage and headshot damage multiplier.
Slowed arrow flying speed, now, it and its trace are more visible in flight.
Improved string pullback - feels more satisfying.
Improved Ragdolls
Added ragdoll bleeding on hit.
Viking ragdolls are now more stable, still not perfect, but they are no longer thrown far away when walked over. They fall more naturally after a death hit.
Animal ragdolls have also been adjusted, they will need more work as they can still be thrown in certain cases, but the jittering has been significantly reduced.
Solo Deathmatch Options
![](https://www.eprison.de/pics/games/https://i.imgur.com/tV3u0m8.gif)
Added first options allowing the selection of enemies for single-player Deathmatch: 1 melee, 3 melee, 3 melee & 2 archers.
Also, added a slow-motion option in single-player Deathmatch – hold the T button.
Resource Balance
Decreased the wood amount obtained from hitting trees. Ensured a more accurate proportion between big and small trees. Smaller trees will no longer fall from two hits.
Decreased the amount of iron obtained from hitting ore.
Increased the amount of stone acquired from hitting rocks.
Increased the quantity of meat and fat obtained from each animal.
Tree Chopping Update
Added noticeable tree shakes on hit.
Fixed holes under the trees. Some got roots.
Max wood stack is set to 100.
Fixed issues with some actions, such as dodge, not working with the timber axe.
Karvi Improvements
The ship is now faster, easier to rotate, and shouldn't bend too much when rotating.
Weather Probabilities
Tweaked further for a sunnier summer, less rain and more clouds during autumn.
Addressed Deer Issues
Adjusted it's chasing distance, so the deer should stalk you less now, just drive it away, if it's still annoying, let us know.
Adjusted its footsteps sounds and reduced attenuation.
Repositioned deer around the map and slightly reduced their numbers.
Fixed Animals Hitting Invisible Collisions
The issue of an animal biting or hitting an invisible wall in front of it has been fixed.
Thank you for sharing feedback, we hope you enjoy this update!
Skål!
Blackrose Arts