Vikings!
We've been holding off on the first update related to the third roadmap point mentioned in our recent updates. However, we'll start rolling it out and share more details with the September update. This will be coming in parts, as it's complex and includes a completely new activities system, a Survival map expansion, and things many have been waiting for a long time.
Today's update introduces enhancements to the building process, new construction objects, and improvements to the Survival gameplay.
Let's take a look at the patch!
Building Process Improvements
When a built object is deconstructed, it will now give all the building resources. This is designed to encourage creativity and experimentation, especially as we introduce more complex building in the future.
There's a direct link between the current health of the object and the resources you receive. For example, if the object is at half health when dismantled, you'll get half of the resources.
Additionally, we've adjusted the system so that some objects won't remove connected components when dismantled, until further system improvements. This resolves the issue of incorrect destruction of interconnected objects in specific cases.
New Building Objects
Tub
Bonfire
A large bonfire that offers more comfort and casts light over a greater distance than a campfire.
Wood Stack
Wood stacks can be used to store wood instead of chests or as decorative elements.
Shelf
A large shelf to enhance your home decor.
Chest (New)
Changed the chest for a more authentic appearance.
Hanging Brazier
One more way to light up the environment.
Snapping Test & Question
While advanced and user-friendly snapping for construction is planned for future updates, we'd like to know if its absence prevents you from diving into creative building. When we add more objects for custom constructions, will snapping become a must-have for you, or is the current free-placement system sufficient?
This patch adds snapping for Log 1 for testing.
Temperature Improvements
Improved the cold and wetness mechanics, addressed irritating damage effects from rain and storms too early.
As you ascend into higher elevations, like mountains, the cold intensifies, and you'll begin to experience these effects.
Additional Improvements
Added bed notifications to clarify that after placing the bed, you also need to press E to set the spawn point.
Other small UI fixes.
The character now actually has a fire effect when on fire.
Fixed the button camera targeting not working in the Intro.
Thanks for the feedback guys. We hope you enjoy this update!
Skål!
Blackrose Arts