This patch follows up on the previous update, addressing its combat related bug fixes and improvements.
- Fixed incorrect attack angle during basic attacks in some cases.
- Fixed click attacks not queuing in certain cases, which caused frustration.
- Fixed double attacks for directional combat type.
- Fixed queued attack not starting after a clash sometimes.
- Slowed down overall combat slightly, especially the speed of stabs.
- Updated physics to make actions more stable and authentic.
- Slightly increased stamina regeneration speed.
- Improved shield mechanics and added the attack queuing feature for it.
- Further increased distance from bot enemies.
- Fixed directional cursor not appearing when switching through the new tab.
- Fixed hit markers being visible from hits by hired warriors.
- Fixed some effects being visible for clients when experienced by the host.
- Adjusted turn caps during attacks for smoothness.
- Made character scream less often during fights.
- Made it possible to dodge in the direction of the ASD button using the Spacebar, while still allowing jumping when moving forward.
- Enabled auto targeting by default, with the option to toggle it in the control settings.
- Made it possible to enter stance mode during an ongoing basic attack.
At the end of the month we will have an update focused on new content!
Skål!
Blackrose Arts