Vikings!
Today, we are excited to announce a major update.
VALHALL is entering Beta. The combat experience has been taken to a whole new level. We have implemented new diverse features for interactivity, improved procedural animations, changed, and tuned how certain systems work. There is room for improvement, and we are working on it further. However, we hope you already find it pretty cool. You can now control the interactive battle stance with your mouse. Additionally, there is a directional block available now.
We have also introduced a new arena map with a focus on performance, along with numerous significant gameplay improvements.
Take a look!
[previewyoutube=wBk4Brl_lt4;full][/previewyoutube]
Here is a roadmap reflecting the main points of our current plans.
We will continue to make constant patches with new content, gameplay improvements, community requests, and bug fixes.
In the next updates, we will share more details about the Enherjar Challenge we are preparing. Overall, it is a unique combination of Survival, Extraction, and Battle Royale. Its first appearance will be as a new world event system in Survival.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/33480851/6fa2a8b1ee013a26ffb16433cbc3f39efbf695aa.jpg)
In today's patch:
Interactive Battle Stance
Your mouse movement changes the battle stance. There are not just 3 stances, but many more.
Currently, it only works for one-handed weapons. This feature has multiple goals, some of which are yet to be developed. It provides a foundation for a much deeper feint play.
Controllable Inverse Kinematics
This allows you to move your weapon by moving your mouse. It has different phases for varying levels of control, such as the default phase, battle stance or during an attack.
However, it's not just about hand-weapon movement, it affects different body parts differently. So head now has controllable moves too.
Combat Sounds Update
Almost all combat sounds have been updated. They now have more cinematic accents.
Realistic Hit Reactions Update
Different body parts make the character react to hits more realistically. As you can see in the video, they now shake, bend, and touch wounds.
Directional Block
Now you can control the block direction, choosing which side to cover more.
New Optimized Arena Map
This new mountain peak map is focused on performance and is available in Deathmatch and Battle Arena modes. It comes with new music.
Warrior Combat AI Update
They block and dodge more often now.
They walk unpredictably during fights.
Fixed their stopping attacks and getting stuck mid-combat.
Adjusted wave types.
Warrior Hiring Update
Added to Survival. You can find a hiring point by a marker on the compass and hire your warriors.
Various Survival Improvements
Fixed a foundation building quest bug.
Stone ore gives more stone.
Lowered animals' maximum health.
Brighter light on medium and low settings.
UI improvements.
More frequent settlement raid attacks.
Added a shield as a building object.
Main Arena Improvements
Bears no longer get stuck in the hole in the middle.
Less bright post effects.
Earlier lighting change to sunset.
Raiders Attack Buildings Fixed
They attack your buildings again.
Hope you enjoy this update!
Skål!
Blackrose Arts