Season's greetings!
We're back with hotfix 4.1.3 in tow, tackling some more issues on our radar. Let's take a look.
- In our attempt to enhance N'kari's jumping attacks in Patch 4.1.0, we encountered an oversight where these changes were inadvertently omitted from the final build. We have rectified this in Hotfix 4.1.3, and players can now experience the intended improvements in N'kari's performance when charging and engaging smaller targets.
- In Nakai's Temple of the Old Ones, the first threshold of Xholankha now grants an increased Winds of Magic power reserve capacity for all armies.
- Fixed a softlock that could occur when an AI controlled Kislev faction would win the supporters race.
- Fixed an issue where the magic item drop rate would get progressively worse until the game was re-loaded.
- Fixed outstanding issues with the three new unique Beastmen herdstone buildings. They will now provide the correct unique effect at all 5 levels and provide the correct number of building slots.
- For THE WOLFHEARTS (Akshina Ambushers), the ability Pack Trap being able to lock down a single target put Markus Wulfhart to shame, so we've pulled in the duration significantly to make this less overbearing and added a small fatigue drain to the ability to help it find a more reasonable home in bringing down large beasts: [list]
- Duration: 25s → 10s
- Added 3% fatigue drain per second.
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Thanks again for your ongoing input as we implement these new updates. Learning about your experiences with Total War: WARHAMMER III continues to help us improve the game.
If you experience any new bugs or issues after updating, please report them HERE.
See you on the battlefield!
—The Total War Team