
Hey folks,
We’re back with Hotfix 6.1.2, bringing a host of fixes and tweaks to Total War: WARHAMMER III. This update includes various improvements and adjustments, with notable faction balance tweaks for Kislev following Patch 6.1.
With that, let’s get into it.
— Steve Coleman // Senior Community Manager // Orc Choreographer
HIGHLIGHTS
- Kislev - Based on your feedback and reviews by our Design team, we've made adjustments to balance, building, tiering, and tech for Kislev to improve your overall gameplay experience.
- Tzeentch - Kairos Fateweaver has received a number of skill fixes and adjustments.
- Balancing & Bugs - a fresh batch of bug fixes and additional balance adjustments, including fixes targeting recent performance issues e.g. stuttering. As always, please report any other issues you encounter through our bug reporting sub-forum.
STILL COOKING
Here’s a short list of some issues that we couldn’t quite squeeze into this hotfix, but we see them and we’re working on them:
- Mod manager/launcher performance issues.
- Issues surrounding the display of enemy movement range previews in campaign.
- Court & Orthodoxy becomes significantly more difficult to balance after confederating your opponent.
- Reports of support stuck at 100/100 and not receiving boons.
- Matriarchal power achievement not unlockable using the new invocations.
PERFORMANCE
- Resolved an issue causing potential frame stuttering on certain machines, as well as occasional video frame skipping in the main menu.
- Fixed a possible crash on the end battle screen.
- Fixed a crash that was occurring when loading the game.
- Fixed a crash that would occur when completing the Ritual of Rebirth in the Gryphon Wood during a Wood Elven Co-op campaign.
- Fixed a crash when accessing the Ice Court.
- Fixed a crash caused by loading a save containing the tier 3 church building from pre-Kislev rework. Any instances of the tier 3 church will be replaced by the middle option in the new building tree for the churches.
CAMPAIGN
General // Gameplay
Kislev Balance Tweaks:
- Devotion adjustments: Lowered the requirement for using Invocations to 25+ devotion. (It still costs 50 devotion to perform an invocation).
Kislev Building and Tiering Adjustments:
- The Ice Guard recruitment building has been collapsed into one single building (found at tier 4), providing access to both Ice Guard variants and capacity for Frost Maidens.[list]
- If you had either building constructed in an existing save, they will convert to the new combined building.
- Watch patrol building chain has been removed.
- All the benefits associated with it have been moved to the City Defences chain, which combines siege benefits with garrisons and devotion.
- Significantly increased experience granted by defence buildings for Atamans:[list]
- Major settlement walls: [list]
- 33 – 66 – 100 -> 100 – 200 – 300
- 0 - 80 -> 100 – 200
- 0 – 100 – 150 – 200 -> 100 – 200 – 300 – 400 – 500
- 0 – 100 - 150 -> 100 – 200 – 300
- XP per turn: 800 -> 1000
- Income modifier: -100% -> -50%
- Additionally, no longer completely disables income
- Starting Supplies for sieges: 300 -> 1000
Ogre Tiering Adjustments
- Gnoblar Flingers[list]
- Barracks tier 2 -> 1
- arracks tier 1 -> 2
Other:
- Fixed bugs where Atamans (Atamen?) were lost forever if they were injured in battle or you lost or traded the city that they were based in. They can now be correctly re-recruited.
- Gnoblar Flingers no longer start at 10% health in garrisons on turn 1 of campaigns. (They were just out of breath!)
- The "Royal Ice Guardians" technology for Kislev now correctly provides upkeep reduction for armies lead by Ice Witches instead of Frost Maidens.
- While Yuri's journey certainly is a struggle, we didn't mean to cut his tech tree down to just the "Struggling" category. The rest of the missing prologue tech tree has been restored.
- Kislev will no longer generate several outdated missions related to the supporter race and the old devotion system.
- Fixed a bug in Post Battle screen where mass visual artifacting would occur subsequently filled with black space covering the area.
- Added a cost element on tooltips for provincial devotion rituals.
- The ritual buttons in Kislev's Province Invocations UI are now correctly disabled when Devotion is spent for a Force Invocation and falls below the required threshold.
- Kairos' "Gaze To The Past" skill now correctly applies to the 4 lores aligned with his past head.
- Minor adjustments to Kairos' skill tree: [list]
- added -25% cooldown reduction for all spells to "Prescient Cant"
- added "Fires of Change" lore passive to "Dwell in the Present"
UI // UX
- Added a scrollbar to the available Atamans list in the Atamans Overlay so that it displays persistently and not only on mouse hover.
- Fixed Victory Conditions strings in the Victory Conditions panel that were missing localisation.
- Fire resistance and Fire Weakness now follow the new visual pattern we implemented in 6.1 with positive values appearing green and negative values appearing red when looking at the tooltip for a unit.
- Fix issue on the Unit Info panel where the Hero Details toggle button did not align correctly with the frame.
BATTLE
General // Gameplay
Kislev Unit integration adjustments:
- Added some more technology support for Akshina Ambushers.[list]
- Troll County Pathfinder now provides +10% range for Akshina Ambushers.
- Akshina Ambushers now benefit from Praag Veterans for +2 base missile damage
- Recruit rank bonus 5 -> 3
- Added Kislevite Warriors to affected units
Other:
- The past and Future Kairos in the "Staff Of Tomorrow" quest battle now have spellcasting again. (Past Kairos and Future Kairos both now also only use spells associated with the past or future head!)
- Knights of the Brazen throne have now been issued their extra beefy Skullcrushers, changing their mass 1500 -> 1800 to match the 6.1 Balance Patch Notes that accidentally contained this change before it was made.
- Fixed an issue where units with the Fire Whilist Moving ability could engage units outside their range if the unit was moving backwards or towards them.
- Gorbad Ironclaw no longer takes penalties for being in a forest while on foot. (He's large and in charge, but not that large).
- Lore of Hags is now affected by spell intensity modifiers (Omen of Spirits is exempted, to prevent it recursively increasing its own intensity).
- Several minor adjustments to RoR units that were not in parity with their regular version: Sisters of the Singing Doom (Witch Elves) // Melee attack +1 [list]
- Bightscab's Plaguepack (Plague Monk Censer Bearers) // Melee attack +1
- Pit Fighters of Hell's Deep (Rat Ogres) // Melee attack +1
- The Frozen Heart of Winter (Elemental Bear) // Leadership +10
- The Mordheim Balewolves (The Things in the Woods) // Melee attack +4 // Melee defence +1
- The Holy Wardens of La Maisontaal (Battle Pilgrims) // Melee attack +1
- The Siren of Red Ruin (Bloodwrack Medusamelee) // Defence +1
- Da Big Un (Rogue Idol) // Melee defence +1
- The Fireborn (Dragon Princes) // Melee defence +1
- Heralds of Khorne's Fury (Bloodcrushers of Khorne) // Leadership +5
- Maws of Savagery (Skin Wolves - Armoured) // Melee attack +1
- The Tithe (Zombies) // Leadership +5
As always, if you run into any new issues after updating to 6.1.2, please let us know over in our dedicated bug reporting sub-forum.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
???? MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.