Hey folks,
We’ve just rolled out Hotfix 6.0.2 for Total War: WARHAMMER III to all players, bringing with it a number of adjustments following on from last week's Update 6.0, including fixes to Ogre Camp and Vampire Counts stances, some improvements to one of Golgfag’s victory conditions and much more, as well as fixes for those known issues originally detailed in our message last week.
Note: If you previously opted in to the Beta version of this hotfix on Steam, your game will automatically switch to the full release version. You do not need to take any action. Players who were previously playing in the Beta will note that we have added two additional changes since we launched the Beta, which are marked in italics in the main post below. We want to thank everyone who downloaded this Beta and checked it out this week!
On top of the changes detailed in the release notes published earlier this week, we've also added Squig Herds and Black Orc Big Boss units to the core Orc & Goblins roster in all of our products which share this faction as a part of this Hotfix.
These units will be added free of charge to anyone who didn't already have them as part of that change, ensuring that you can use Gorbad's tactics 'Light 'Em Up!', 'Erd Mentality', and 'Lead da Charge!' for players running his Campaign.
Our design intent was always to allow for Gorbad to have lots of variety in the units at his disposal to make best use of his tactics. On being made aware of this oversight, we've taken action to put things right.
We will be reviewing the rest of the feature, and will be back again with further changes as part of us better testing our content for the future.
Please accept our apologies for only now spotting this issue!
With all that said, let's dive into the full list of what's included in this Hotfix.
Hotfix 6.0.2 Release Notes
HIGHLIGHTS
- Fixed a bug where, if the Ogre Camp ranks up, its stance reverts to Raiding stance.
- Fixed a bug where, if an Ogre Camp recruits units from within itself, it drops out of Encamp stance and switches to Raiding stance.
- Fixed an issue where Vampire Counts were missing the ambush stance.
- Added Lightning Strike to Skarsnik's 'Ready & Waitin'' skill.
- Slightly adjusted Golgfag's victory conditions – gifts to clients now count as occupied settlements (see the dev note in the Victory Conditions section below).
PERFORMANCE
- Fixed a soft lock that occurred after Valkia retreated from the Spear of Slaupnir battle mission.
CAMPAIGN
GENERAL/GAMEPLAY
- Sneaky Rogues can now be used with any large monster, not just Rogue Idols
- Sneaky Rogues mission now requires 25 monsters to be recruited
- Added a camp limit check for Ogre camps.
- Decreased the amount of Treasury and Meat gained from Golgfag's Contracts to align with the intended design.
- Fixed an issue where Arbaal could receive the defeat dilemma after losing a Lightning Strike battle as a reinforcing army (i.e., not actively participating in the battle).
- Increased the amount of Planz gained from battles as Gorbad (1 → 2).
- Fixed an issue where Arbaal could sometimes receive more than eight Challenges of Khorne simultaneously.
- Fixed an issue where advice about a Chaos God becoming ascendant in the Great Game would play for factions without Unholy Manifestations.
- Fixed an issue where Blood Host armies that were reinforcing would not have their attrition immunity timers updated after winning a battle.
- Fixed a bug where the 'Travel to Client' teleport for Golgfag was unavailable when any lord or settlement from the player faction was involved in a siege (either on attack or defence).
STANCES
- Fixed a bug where the High Elves' Alith Anar's Stalking stance did not display the correct icon.
- Fixed a bug where Vampire Coast Lords were unable to enter Dig stance to uncover treasure.
- Fixed an issue where Vampire Counts were missing the ambush stance.
- Fixed a bug where, if the Ogre Camp ranks up, its stance reverts to Raiding stance.
- Fixed a bug where, if an Ogre Camp recruits units from within itself, it drops out of Encamp stance and switches to Raiding stance.
- Fixed an issue where loaned armies had no available stances.
TECHNOLOGY TREE
- Fixed an issue where the Khorne technology 'Giant Slayer' was not applying to Khorngor units.
- Fixed the Khorne technology 'Rage Within' – it no longer incorrectly targets non-infantry units.
ABILITIES/ATTRIBUTES/TRAITS
- Fixed several issues where abilities and attributes were not functioning for the following Golgfag banners: Bomb Lobber, Bone Muncha, Feral, and Slayer.
- Fixed an issue where Scyla Anfingrimm would not have his innate trait when playing as Daemons of Chaos.
SKILL TREE
- Added Lightning Strike to Skarsnik's 'Ready & Waitin'' skill.
RECRUITMENT
- Fixed an issue where Slaughtermasters and Butchers were not receiving Skrag's recruit rank bonus when recruited from Camps.
- Reduced Mangler Squig recruitment time from 2 turns to 1.
VICTORY CONDITIONS
- Slightly adjusted Golgfag's victory conditions – gifts to clients now count as occupied settlements. Dev Note: Golgfag relies on gifting settlements rather than occupying, sacking, or razing, so we now count gifted settlements towards that total.
UI/UX
- Fixed a bug where the Ogre Camps scripted tour text said 'sent' instead of 'send'.
BATTLE
GENERAL/GAMEPLAY
- Fixed an issue where fighting in the new regions added to southern Cathay could result in a blank battle map.
- Fixed an issue preventing the Pit of Shades from targeting the ground correctly.
- Fixed a bug where certain units, including Oxyotl and Gyrobombers, could turn and fire multiple volleys at once.
- The Unstoppable Choppas ability now does +50% weapon strength up from 25%.
MODELS/ANIMATIONS
- Fixed a bug where Arbaal on Fleshound bent too far forward during a rider defend animation.
- Fixed an issue in Skulltaker's quest battle where the enemy Dwarf Runelord's model appeared corrupted.
UI/UX
- Fixed an issue with the artillery manual aiming mode using ALT + Right-click.
POST-BATTLE
- Increased the Meat cap from post-battle captives from 62 to 250.
- Fixed an issue where, at times, the number of Mangler Squigs that survived a battle differed from the number of units alive in the post-battle.
Thanks once again for your ongoing feedback. As always, if you run into any issues after updating to Hotfix 6.0.2, please let us know in our dedicated bug reporting sub-forum.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
???? MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.