Hey everyone,
We hope you all had a fantastic festive break and New Year celebration!
At the end of 2024 we rolled out Hotfix 6.0.3 as an opt-in Beta for you to try over the holiday period. We're pleased to announce that we've now rolled this hotfix out to all players, including one additional fix:
- Resolved a script error that prevented events from triggering after completing missions as Gorbad Ironclaw.
Our original plan was to release this in late January but we wanted to get these changes out to you all as quickly as possible so you could all enjoy them. We're now working on Hotfix 6.0.4 which is currently aiming for the end of January, but if this changes we'll be sure to let you know!
For those who didn't opt-in to the Beta, here's a full list of changes in 6.0.3:
Hotfix 6.0.3 Release Notes
SKULLTAKER UPDATES AND FIXES
- Adjusted Blood Hosts and Disciple forces so they no longer benefit from the Daemonic Reforging chance.
- Adjusted the effects of the Cloak of Skulls so that they now only apply when Skulltaker himself defeats a Lord.
- When playing as Skulltaker, the Legendary Lord 2x bonus for Champion’s Essence will now only be applied once. After defeating a Champion in battle, the bonus will no longer stack.
- Blood Hosts now increase the cost of the ‘Blood for the Blood God’ occupation option while they are on the map. This means that the more active Blood Hosts there are, the more costly it becomes to create new Blood Hosts. This change addresses the over-reliance of Khorne factions on excessive Blood Host forces.
- Reduced the XP gain bonus from the Cloak of Skulls on the ‘Dubois the Prescient’ skull, from 25/50 to 20/40.
- Fixed an issue where Bloodspeakers lacked mounts when playing as Valkia.
- Fixed an issue where Heralds of Khorne and Bloodreapers on Blood Throne mounts were missing Siege Attacker.
- Fixed the 2D porthole for The Slaughtergard (Chosen of Khorne - Halberds) using the wrong image.
- Fixed a text inconsistency in the description of the Daemons Reforged effect for the Skulltakers faction.
PERFORMANCE
- Resolved a rare crash that could occur during VFX rendering.
- Fixed a crash that occurred when loading saved Savage Orc Great Shaman lords.
- Fixed a potential crash when loading a battle in certain cases.
- Fixed a crash that occurred when loading the Black Orc Big Boss character.
- Fixed a crash that occurred when teleporting to the Great Drill of Hashut quest battle.
CAMPAIGN
GENERAL/GAMEPLAY
- Erd Mentality Rebalance:[list]
- Melee Defence: 40 > 20
- Ward Save: 40 > 20
- Number of Squig Herds in range for maximum value: 10 > 5
TECHNOLOGY TREE
- The Hammer of Gork’s Blinded contact effect is no longer replaced by Dazed from the Orcs & Goblins’ Avalanche Smash technology.
- Eshin Maneater’s Weeping Blade effect is no longer replaced by Armour Sundering from the Ogres’ Betta Plunda technology.
SKILL TREE
- Fixed an issue where Snagla's ‘Beneath the Gloomy Canopy’ skill would lose its Stalk effect when upgraded.
- Removed the ‘Immune to Contact Effects’ from the Slaughtermaster's Poisonmaster skill, as they possess that attribute innately.
- Removed the Thundertusk and Stonehorn from the Hunter skill effects that provided Vanguard, Frenzy, and Stalk Hunter skills.
- Fixed the missing Idol of Gork Scrap upgrade for Savage Orc units.
- Fixed the Divinatory Authority skill incorrectly reducing cooldowns for Cold-Blooded instead of Focus Instincts.
UNITS
- Fixed an issue where Markus Wulfhart’s Imperial Regiments of Greatswords had a different tier to regular Greatswords.
UI/UX
- Fixed a UI issue with the Ogre’s army ability ‘Meat Feast’, which incorrectly stated it affected multiple units when it only affects a single unit.
BATTLE
UNITS
- Fixed an issue where Colossal Squigs were missing Siege Attacker.
- Added missing MP unit caps to the following: Colossal Squig, Da Acif Burpa, Snagla Deff Throwa, Piggyback Knights, Slaughterbrute, Eshin Maneater, Skullcannon, Hellforged Bellowers, and Arachnarok Flinger.
- Fixed an issue where Khorngors were still available for Warriors of Chaos when unit caps were active.
- Fixed the abilities ‘Bathed in Blood’ and ‘Blinding Radiance’ being incorrectly labelled as active abilities.
Thanks to everyone who’s shared their feedback with us since the launch of Omens of Destruction and Update 6.0. If you run into any new issues after updating to 6.0.3, please let us know over in our dedicated bug reporting sub-forum.
See you on the battlefield!
— The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
???? MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.