Today, we have a very first hotfix for all of you that (among other things) should greatly reduce drops in performance/freezes in the game.
But before that, we just wanted to thank you from the bottom of our hearts for the day-one reactions for our launch! As you can imagine, we were really stressed about the whole thing. We had been working quite some time on the game and hitting that "Launch" button on Steam was a bit nerve-wracking :D However, seeing y'all playing Tainted Grail and enjoying the adventure we have prepared for you is just an amazing feeling! It makes all the long hours spent on the game development definitely worth it!
Thank you!
We know that joining Early Access is a risky thing, and we really appreciate you guys trusting and supporting us with your EA purchase. We can promise that on our end, we will do what we can to reward this trust with an amazing game! This is just the start of a great journey we will take on together to develop a game that we can all be proud of!
Today, we have the first set of hotfixes that should visibly improve your experience, but you can definitely expect more soon!
If you enjoy the game, we would really appreciate it if you could leave a review and spread the word. It goes a long way in helping us! Right now, we are eagerly waiting for you to share your builds, story choices, and reactions to finishing the game's storyline. Make sure to share your thoughts and feedback in the comments, on the forums, or on our Discord! We will be reading everything very carefully, and it will help us plan for everything going forward. So, please do write what you like and what you think could be improved!
Again, thank you so much and see you soon!
Here is a full list of changes:
- Optimized VFX loading, it is fully asynchronous now. This could've been the reason for many lags/freezes of the game.
- Fixed rare issues that could make the hero immortal
- Fixed an issue with showing enemy health bar after scene switching.
- Added proper loot to one of the chests found in Island Asylum.
- Fixed an Issue with "Piercing Precision" skill when it wasn't applying a buff on first weapon change after acquiring this skill
- Added missing map prompts
- Minor UI improvements
Also, we're already making a new build, and it should be uploaded soon (in about an hour since this post goes live). The change list will be:
- Increased hero base equipment load to 150
- Fixed an issue where you couldn't equip magic while crouching