Hey everyone!
Another month, another update from the development front! There is quite a bit of progress that we are happy to report, so grab a beverage of your choice and sit by!
MOAR PERFORMANCE!
First of all - in the last update we were happy to report that the next Major patch will increase performance by about 30%. Well, last month we pushed that even more and decreased the usage of RAM quite significantly.
We know that performance and bugs are two big things that TAINT (
Long story short - our codemasters are doing their magic, so that once the next major patch comes, the game will run super-smooth.
Map updates!
Now, last update we were talking a little bit about upgrading the current map. Happy to report that we have some first examples of that! We were able to make some locations much better looking, but also we were joined by new level designers - so we will change a few small things here and there for better gameplay experience.
Oh, and we finally have vertical cliffs, so things that are not climbable will look like it from first glance :D
Galahad new model (and dungeon)
We are also re-working Galahad a little bit. We wanted him to have his unique look (not a Caradoc copy :P) AND quest / personality.
In the current version, we feel like meeting him did not have the punch that it deserved. This is why we will be adding a bit more content around him, possibly a whole new dungeon and possibility to talk with him!
Questing beast!
Now, time for a big one! Last time we showed you quite a weird looking concept, right?
Well, we already have this monstrosity almost finished! Say hello to Questing Beast!
Those of you familiar with the Arthurian lore might know Questing Beast as the mysterious creature that many great knights hunted without success. It is a symbol of wasteful pursuit and a hunt for “glory”. You can expect that in Tainted Grail, it will have its own dark version of this legend!
FX upgrades!
Now, we have also created a bunch of FX upgrades - in general in the next major patch you can expect to have tooooons of those, but here we will just showcase a few selected. Check it out!
NPC actively looking at you!
Well, ok, this one might not be a game changer - BUT it really helps the immersion ;) Also, might be helpful once we implement stealth and stealing systems (and they are coming too!)
Undead Enemies!
Last but not least - we also re-worked good, old undead enemies! Now, they should look much better ;) Check them out!
OK! That is it for this month. We are still working pretty heavily on everything and we really think you guys will be happy with the upcoming Major Patch. It is still some time away, as we need to pull everything together and test it hard - but we expect a drastic quality jump in all the major areas!
We hope those monthly updates cast a bit of light on what we are working on and get you a little bit excited for the patch! ;)
Best
Questline Team
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