Quests
- Added an option to leave prologue beach through dialogue with Caradoc (not only by clicking on the boat).
- Fixed dialogue looping, when talking with Ó Cuinn Cinnamonsage
- Fixed Stink and Burn Quest: Now you can report back to quest giver in a barrel correctly.
- Fixed Lame Lorcan Quest: now He is correctly marked on the mini map, and the quest will be correctly started
- Fixed mount Daisy: Now you will no longer steal it after purchase
- Fixed Tightening the Screws Quest: A certain line will no longer repeat itself.
Mechanics
- Unstuck should now never fail. falls back to map entry
- Fixed Endurance talent, that deals Magic damage based on Armor value, not applying Force on enemy kill
- Fixed Force for Nuckelavee Sword
- Enemies should stop exiting combat instantly when player leaves the navigation mesh
- Dug in enemies should no longer by able to stay underground forever
- Torch should now light up the night
- Fixed frost and poison arrows
Blocking fixes
- Fixed Wyrdnight tutorial blocking cutscene after prologue beach.
Misc
- Deleted deprecated Flamethrower spell from the Flooded Cave. The correct one is available in Cuanacht
- Fixed Dexterity talent duplicated description
- Fixed item tooltip display of stamina usage for melee weapons.
- Player will no longer be able to consume "Essence of Sin"
- Enhanced gamepad experience in UI (dynamic gamepad/keyboard switching, some actions triggered while navigating, no extra clicking required).
- Reverse mouse scroll direction on the character preset selection screen.
- Fixed numerous item descriptions
- Red death infused dagger can be picked up again
Settings
- DLSS and FSR will no longer permanently disable if changed
- Blur setting will now correctly apply when disabled
- Updated credits