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Hello, Travelers!
Hope you all had a great holiday season! We certainly did, and after some crazy getting-back-on-track time, we’re now in action, all hands on board. We’ve got some cool news to share about what we’ve been working on recently. As always, there’s tons of more stuff cooking behind the scenes, but here’s a sneak peek at what’s ready (or almost ready) and deserves to be showcased.
As per usual, let’s begin with WoflheartFPS and his video covering all the changes:
[previewyoutube=Vn8cWCMAg7M;full][/previewyoutube]
And before we get to the new stuff, take a peek at our December development recap (so, basically all the things we mentioned last month!):
[previewyoutube=eFRxeJhBKUM;full][/previewyoutube]
Now, let’s get down to business.
Cuanacht updates:
We’ve unlocked two new areas in Cuanacht, that both lead to the upcoming Forlorn Swords (the Act 3 main zone):
- The Towers: This area involves new exploration and combat opportunities.
- The Plains: A wide-open space where you can freely roam on horseback, giving you a break from the more intense parts of the game. Just your regular kind of a “breather area”.
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And don’t worry, these areas aren’t empty. Apart from regular gameplay elements, you might encounter some interesting surprises like:
- The not-yet-determined spirits roaming around
- The Tibby boss fight
- The Charred Conclave
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[previewyoutube=1UdYIVAG6tU;full][/previewyoutube]
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We’re still testing to see if they fit well in the game, so things might evolve over time.
Horns of the South updates:
We’re STILL adding content to the first area. Can’t stop, won’t stop!
- New boss fight: Already teased before, but now it’s official. Meet the Scourge of the Seas, aka the infamous Javy Dones (wink wink). He’ll be the final guardian of one shipwrecked dungeon.
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[previewyoutube=Cj9pZW74jLU;full][/previewyoutube]
- Recapturing HotS: Some of you found an unfinished feature during our recent 0.8 beta tests—when you defeat a boss on the King’s Road, guards start spawning, and the whole place becomes a bloodbath. Jokes on you, that was just the beginning! Now, after becoming one of the Keepers, you’ll get a new quest to take out additional bandit bosses to reclaim parts of the region, which the Keepers will then populate.
Gameplay misc additions:
- New Spirituality skills: We’re introducing ~14 new skills to the skill tree to expand your character development options.
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- Magic schools: You’ll be able to master the arts of 4 different magic schools. These include Kamelot, Druid, Red Priest, and Wild (Wyrdness), each focusing on different types of spells. Let there be wizardry!
- New magic VFX: There are some new spells, and some of the old ones have new visual effects. Needless to say more, just take a look below. [previewyoutube=lHQupl983T4;full][/previewyoutube]
- Archery overhaul: Everyone’s favorite, right? We’ve added a bunch of new gear for bow lovers, including: - 6 new bows - 3 new arrow types (also, every arrow in the game was rebalanced and tiered accordingly, especially elemental arrows) - 7 new armor pieces for archers - 5 new consumables for archers
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- New enemy variants, including Ogres (in Cuanacht and Forlorn Swords), Dryads, and the fearsome Fleshtree.
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That would be it for today! Thanks for taking the time to get through this development update. Let us know your thoughts in the comments below, and stay tuned for future updates. March, and with it the 0.9 release, is getting closer and closer (definitely no pressure at all!).
Join our Discord to chat and learn more about the game! https://discord.com/invite/Hn5zJYV
Stay safe, Travelers!
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