Today brings about another bunch of hotfixes to the latest version of the game. This one's largely a technical one, but for anyone interested, we're posting a detailed breakdown anyway.
First of all - we think we found the solution to an error that a lot of you have been getting shown as 'Save Corrupted'! Some saves that showed as corrupted should also launch now. Please let us know if you keep experiencing this issue, even after updating the game.
And if you're into the nitty and gritty, here's the rest of the fixes that have been implemented:
- Fixed items of dead npcs not being discarded with their bodies (this should decrease save duration and size relative to playtime)
- Fixed couple cases of story killing npcs breaking saves
- Fixed errors caused by applying statuses to exploding barrels
- Improved logging in certain critical pathways
- Fixed jumping/glitching up and down of idle npcs
- Fixed lumbering station breaking upon saves at certain stages
- Fixed various other errors invisible to the player
- File verification will now only run once per version update
By the way, a reminder - Tainted Grail: The Fall of Avalon is still 20% off!
As always, let us know in the comments or the discussion board if you have any questions and don't forget to join our Discord server and sign up to our mailing list!
Enjoy your weekend (on Avalon, hopefully)!
https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/