The “Heart of darkness” event
Pilots, the “Heart of darkness” event will be held in two stages. Each stage has 40 levels. Only the owners of a special Pass will be able to unlock all levels, but the first and every fifth level will be available to all pilots.
To get the reward, you need to unlock the desired level. In order to gain access to the next reward, you need to complete all the previous levels. You can join a stage at any time when the stage is available.
The event will last for three months. During the entire period, all pilots will be able to earn the special game currency in battle — Xenochips.
- Xenochips can be obtained for completing any tasks as an additional reward.
- Xenochips are added to the game for a limited time, and after the end of the event they will be withdrawn from the game and from the accounts of all pilots. Make sure to spend your Xenochips before the end of the event!
- Xenochips can be spent on special rewards during the event.
Heart of darkness. Stage two. Special packs and rewards
To gain access to all rewards, pilots need to purchase the “Heart of darkness. Stage two” pass. It is available in the official project store.
Special pack “Heart of darkness. Stage two”
The pack includes:
- Access to additional rewards in the “Heart of darkness. Stage two” event.
- Upon receipt, the next level is immediately unlocked and all rewards of the unlocked levels are available.
- 7 days of premium license.
Special pack “Heart of darkness. Stage two (Deluxe edition)”
A special version of the “Heart of darkness. Stage two” event pass. The pass can be purchased in the official project store.
The pack includes:
- Access to additional rewards in the “Heart of darkness. Stage two” event.
- Upon receipt, the next 15 levels are immediately unlocked and all rewards of the unlocked levels are available.
- 30 days of premium license.
- The ability to unlock three additional levels in the next “Heart of darkness” battle pass.
Stage two rewards
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Level | Reward (* — available with the pass) | [/tr]
---|---|
1 | New portrait | [/tr]
2 | Colouring pattern* | [/tr]
3 | Special bonus: up to +50% credits experience in battle (valid for 15 battles)* | [/tr]
4 | Colour* | [/tr]
5 | Sticker pack | [/tr]
6 | Colouring pattern* | [/tr]
7 | Weapon: Pirate ‘Halo’ launcher* | [/tr]
8 | New portrait* | [/tr]
9 | Set of blueprints* | [/tr]
10 | New decor | [/tr]
11 | 1250000 pts. of free experience* | [/tr]
12 | Large seed-chip pack* | [/tr]
13 | One of the four necessary parts of the ship "Helios"* | [/tr]
14 | Colouring pattern* | [/tr]
15 | New taunt | [/tr]
16 | Access to special contracts: allows up to 70 GS daily (access duration — 30 days)* | [/tr]
17 | Sticker pack* | [/tr]
18 | Colour* | [/tr]
19 | Weapon: Pirate Meson cannon* | [/tr]
20 | Colouring pattern | [/tr]
21 | New decor* | [/tr]
22 | New portrait* | [/tr]
23 | Special bonus: up to +50% credits experience in battle (valid for 15 battles)* | [/tr]
24 | New taunt* | [/tr]
25 | One of the four necessary parts of the ship "Helios" | [/tr]
26 | Colouring pattern* | [/tr]
27 | Weapon: Pirate coilgun* | [/tr]
28 | Resource pack* | [/tr]
29 | Synthetic polycrystals* | [/tr]
30 | Colour | [/tr]
31 | New décor* | [/tr]
32 | Blueprint: Pirate ‘Halo’ launcher | [/tr]
33 | Rare earth metals pack* | [/tr]
34 | New portrait | [/tr]
35 | Premium ship or resources of choice (available 24 hours in the game store)* | [/tr]
36 | Blueprint: Pirate Meson cannon | [/tr]
37 | Special bonus: up to +50% credits experience in battle (valid for 30 battles)* | [/tr]
38 | Blueprint: Pirate coilgun | [/tr]
39 | Colouring pattern* | [/tr]
40 | "Lord of Darkness" bundle: special part of the ship "Helios", "Kinetoscope" decor, and the "Lord of Darkness" title | [/tr]
41 | Access to special packs that can be purchased in the store for xenochips | [/tr]
Pack contents:
- Additional cell. A crate with rare earth metals.[list]
- Contains 10 Rare earth metals.
- Contains 25000 pts. of free experience.
- Contains 7 monocrystals
- Contains 7 xenocrystals.
- Contains a bonus of +50% credits for 24 hours.
[/expand]
Empire rank 16 long-range frigate “Helios”
Zitat:
When Alfred Warren announced the creation of the Great Empire, he immediately realized the main weakness: due to the size of its fleet, the Empire could not quickly upgrade ships of older designs. Therefore, he decided to start creating a new military doctrine that would produce a few long-range, high-powered ships to replace the mass-produced “Centaurs”.
In 4617, the Ares design bureau of the New Babylon system began development of a new frigate. Unlike the “old” Empire, the Great Empire was not afraid of using Alien technology. The development of the first model lasted more than three years, including the creation of a new active module, a new weapon, and a long range main calibre. The resulting prototype of the “Helios” frigate impressed Warren: its effectiveness was on par with the Wardens’ best designs.
Warren was about to begin mass production of the new frigate, but the shipyard’s lead engineer proposed a daring plan to improve the production model: to integrate Alien computation circuits into the ship’s systems. It was easy to obtain them at the time, after the Invasion, and it would substantially speed up the production of the new frigate. The only difficulty would be adapting the technology.
Under the strict control of the Great Empire security service, the necessary systems were developed and put into operation. In 4623, serial assembly of the new frigate for the Great Empire Guard began.
In 4624, it was decided to start export production of frigates with simplified Alien computing circuits. The first buyers were Sparta military units and mercenaries, including the UMC. At the same time, rumours of the ship’s unreported capabilities and flaws began to circulate. In response to a journalist asking him about this, Alfred Warren pointed to Ironside’s possible involvement in spreading these rumours.
In 4617, the Ares design bureau of the New Babylon system began development of a new frigate. Unlike the “old” Empire, the Great Empire was not afraid of using Alien technology. The development of the first model lasted more than three years, including the creation of a new active module, a new weapon, and a long range main calibre. The resulting prototype of the “Helios” frigate impressed Warren: its effectiveness was on par with the Wardens’ best designs.
Warren was about to begin mass production of the new frigate, but the shipyard’s lead engineer proposed a daring plan to improve the production model: to integrate Alien computation circuits into the ship’s systems. It was easy to obtain them at the time, after the Invasion, and it would substantially speed up the production of the new frigate. The only difficulty would be adapting the technology.
Under the strict control of the Great Empire security service, the necessary systems were developed and put into operation. In 4623, serial assembly of the new frigate for the Great Empire Guard began.
In 4624, it was decided to start export production of frigates with simplified Alien computing circuits. The first buyers were Sparta military units and mercenaries, including the UMC. At the same time, rumours of the ship’s unreported capabilities and flaws began to circulate. In response to a journalist asking him about this, Alfred Warren pointed to Ironside’s possible involvement in spreading these rumours.
Special part of the ship “Helios”
- Used for production of the ship “Helios”
Unique “Transcompression weapon ‘Mesimeri’”
- Fires projectiles that form asteroids when they explode
Special module “Charged disintegrator”
- Each disintegrator shot is capable of hitting up to 4 enemies by reflecting off any surface
Active module “Disintegrator circuits overload”
- Upon activation, the next disintegrator shot will cause an explosion on a direct hit
Passive module: “‘Night hawk’ camo system” CPU modifier
- Reduces visibility to enemy radars
Passive module: “Matter accelerator” capacitor modifier
- Increases the rate of fire of the weapon, but decreases the rate of energy regeneration
Unique features of the ship:
The ship has 3 external, non-customizable modules that can damage the main ship when destroyed.
- Bow disintegrator amplifier (bow part): as long as the part is not destroyed, each disintegrator shot will cause additional burn to the target
- Left wing: double-clicking on the Left Strafe will move the ship sharply to the left side, but will block the teleportation module for the duration of the cooldown. Destroying the part will block this feature.
- Right wing: double-clicking on the Right Strafe will move the ship sharply to the right side, but will block the teleportation module for the duration of the cooldown. Destroying the part will block this feature.
Misc
Psiloi
- Now any collision while special module is active destroys the ship
- Now you can't use weapons while the special module is active
- Star Blaster: corrected gun firing mechanics
- A several effects have been updated
Helios
- "Mesimeri" Transcompression Weapon: can now do damage to the ship-owner.
- Fixed some effects