Event “Leap into the abyss”
Pilots, the “Leap into the abyss” event will be held in two stages. Each stage has 40 levels. Only the owners of a special Pass will be able to unlock all levels, but the first and every fifth level will be available to all pilots.
To get the reward, you need to unlock the desired level. In order to gain access to the next reward, you need to complete all the previous levels. You can join a stage at any time when the stage is available.
The event will last for three months. During the entire period, all pilots will be able to earn the special game currency in battle — Xenochips.
- Xenochips can be obtained for completing any tasks as an additional reward.
- Xenochips are added to the game for a limited time, and after the end of the event they will be withdrawn from the game and from the accounts of all pilots. Make sure to spend your xenochips before the end of the event!
- Xenochips can be spent on special rewards during the event.
Leap into the abyss. Stage two. Special bundles and rewards
To gain access to all rewards, pilots must purchase the “Leap into the abyss. Stage two” pass. The pass can be purchased in the official project store.
Special pack “Leap into the abyss. Stage two”
The pack includes:
- Access to additional rewards in the “Leap into the abyss. Stage two” event.
- Upon receipt, the next level is immediately unlocked and all rewards of the unlocked levels are available.
- 7 days of premium license.
Special pack “Leap into the abyss. Stage two (Deluxe edition)”
A special version of the “Leap into the abyss. Stage two” event. The pass can be purchased in the official project store.
The pack includes:
- Access to additional rewards in the “Leap into the abyss. Stage two” event.
- Upon receipt, the following 15 levels are immediately unlocked and all rewards of the unlocked levels are available.
- 30 days of premium license.
Stage two rewards
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Level | Reward (* — available with the pass) | [/tr]
---|---|
1 | New portrait | [/tr]
2 | Colouring pattern* | [/tr]
3 | Special bonus: up to +50% credits experience in battle (valid for 15 battles)* | [/tr]
4 | Colour* | [/tr]
5 | Sticker pack | [/tr]
6 | Colouring pattern* | [/tr]
7 | Weapon: Waz'Dum 17* | [/tr]
8 | New portrait* | [/tr]
9 | CPU modifier “Predator instinct”* | [/tr]
10 | New decor | [/tr]
11 | 1250000 pts. of free experience* | [/tr]
12 | Large seed-chip pack* | [/tr]
13 | One of the four necessary parts of the ship "Yith'Mor"* | [/tr]
14 | Colouring pattern* | [/tr]
15 | New taunt | [/tr]
16 | Access to special contracts: allows up to 70 GS daily (access duration — 30 days)* | [/tr]
17 | Sticker pack* | [/tr]
18 | Colour* | [/tr]
19 | Weapon: Tai'thaq 17* | [/tr]
20 | Colouring pattern | [/tr]
21 | New decor* | [/tr]
22 | New portrait* | [/tr]
23 | Special bonus: up to +50% credits experience in battle (valid for 15 battles)* | [/tr]
24 | New taunt* | [/tr]
25 | One of the four necessary parts of the ship "Yith'Mor" | [/tr]
26 | Colouring pattern* | [/tr]
27 | Weapon: Thar'kth 17* | [/tr]
28 | Resource pack* | [/tr]
29 | Synthetic polycrystals* | [/tr]
30 | Colour | [/tr]
31 | New décor* | [/tr]
32 | Weapon: Waz'Dum 12 | [/tr]
33 | Rare earth metals pack* | [/tr]
34 | New portrait | [/tr]
35 | Premium ship or resources of choice (available 24 hours in the game store)* | [/tr]
36 | Weapon: Tai'thaq 13 | [/tr]
37 | Special bonus: up to +50% credits experience in battle (valid for 30 battles)* | [/tr]
38 | Weapon: Thar'kth 13 | [/tr]
39 | Colouring pattern* | [/tr]
40 | "Guardian of the depths" bundle: special part of the ship "Yith'Mor", "Creation core" decor, and the "Guardian of the depths" title | [/tr]
41 | Access to special packs that can be purchased in the store for xenochips | [/tr]
Pack contents:
- Additional cell. A crate with rare earth metals.[list]
- Contains 10 Rare earth metals.
- Contains 25000 pts. of free experience.
- Contains 10 monocrystals
- Contains 10 xenocrystals.
- Contains a bonus of +50% credits for 24 hours.
[/expand]
Ellydium command fighter “Yith’Mor”
[previewyoutube=lk-KJUuCKwY;full][/previewyoutube]
Zitat:
After the successful launch of “Ze’Ta” in 4619, Ellydium scientists immediately began developing a support ship. For five years, they’ve been trying to combine fighter cabin modules with crystal nodes. In the beginning of 4624, “Yith’Mor” was finally ready for mass production. The fighter has effective support features, as well as a set of unique weapons capable of pushing the balance of forces on the battlefield. As with other Ellydium ships, the “Yith’Mor” development was overseen by Conrad Dimeni. The UMC signed a contract with the corporation to get the mercenaries access to the “Yith’Mor’s” crystalline technology.
Weapons
Yith’Kin shrapnel cannon
- Rapid fire shotgun with wide spread for close range combat. Upon critical hit, the projectiles explode, dealing additional damage.
Yith’Orm launcher
- Electromagnetic cannon. The longer it keeps firing, the higher are its fire range and damage.
Yith’Ver weapon
- A weapon with medium rate of fire. Each hit on an enemy has a 50% chance to deal additional thermal, kinetic or EM damage (the probability is different for each of type of damage).
Special modules
Crystal reflex
- Absorbs all damage but consumes energy; all absorbed damage is returned to all enemies around the ship.
Alien algorithm
- Special module with three modes. Maximum efficiency depends on the number of allies nearby.[list]
- Mode 1: increases the damage of the main weapon for each nearby ally.
- Mode 2: increases the shield and hull resistance for each nearby ally.
- Mode 3: speeds up the cooldown of all modules for each nearby ally.
Crystal beacon
- Applies a shield on your ship and sends a beacon towards the enemy. If the beacon reaches a target, all weapons of the ship automatically lock on to this target.
Active modules
Crystal coating
- Reduces the ship’s hull durability each second and makes a selected ally transparent for projectiles, rockets, laser beams and explosions while the module is active.
Guiding crystal
- Forms a cone in the direction of your aim that improves rate of fire, energy regeneration, ship speed and boost for all allies within the cone.
Crystal thruster
- Increases the shield and hull durability and increases damage for you and all nearby allies in a radius of several meters.
Ship modifiers
Destabilizing crystal
- Reduces the time of control effects. When hull durability gets low, all nearby enemies in a radius of several meters lose control of their ships.
Adaptive hull regenerator
- Restores hull durability for each nearby ally.
Crystal combat recuperator
- If the ship is moving slower than 50% from the maximum speed, the rate of fire increases by 3%; if the ship is moving higher than 50% from the maximum speed, the rate of fire increases up to 30%, but the weapons overheat faster by 80%.
Event “Dream armada”
Pilots, the UMC is launching a resupply program for mercenaries who have reached rank 5. Launch 10 flights every day and be rewarded with materials to build rank 15 ships. Every five days the rewards will change, so don't miss out on the resources you need!
The event will be available until May 27.
The following ships take part in this event:
- Cyning[list]
- Hacking booster “Konung”
- A ship can capture the beacons much faster when activated but becomes less mobile
- Crushing blow
- Accumulates a charge for all damage dealt. Upon activation, it spends the accumulated charges and deals powerful kinetic damage to the enemy
- Gravitational defence projector
- The farther away from the ship the enemy fires at it, the less damage it deals
- Electronic interference dispenser
- Sprays clouds of electronic interference. Enemies caught in the cloud can’t use radar. The interference also negatively affects the resistance of the shield and hull
- Artillery barrier drone
- Sets rapid-fire drone with a mortar next to the ship
- Restoring projector
- Projects a beam in the direction of the ship’s crosshairs, that restores shield and hull for the allied ships
- Stasis mine
- Places a mine next to the ship. Detonating a mine creates an area with a stasis field around it. All enemies that get into the area lose the ability to move, use modules and weapons
- “Downpour” system
- Increases the rate of fire and firing range of allies’ main weapons.
- Field generator “Shadow of Bartle”
- Imposes invisibility on all allies in range for a long time, but remains visible itself
New temporary packs in the in-game store!
Pilots! From April 26 to May 27, you’ll find new offers in the in-game store.
The following packs for galactic standards have become available in the store:
Imperial pack
- “The symbol of the Empire” decor
- Portrait 116 “Major Typhoon”
- Colour “Metallic blue 1”
- Colour “Metallic blue 2”
- Colour “Metallic blue 3”
Federation pack
- “Federation coat of arms” decor
- Portrait 112 “Kay Jet”
- Colour “Metallic violet 1”
- Colour “Metallic pink 1”
- Colour “Metallic pink 2”
Jericho pack
- “Jericho logo” decor
- Portrait 84 “Sister Edge”
- Colour “Metallic lavender 1”
- Colour “Metallic orange 1”
- Colour “Metallic red 1”
Fox’s contract
- Portrait 114 “Esme Betelgeuse”
- “Sawblades” decor
- Paint “Waves of danger”
- Taunt “Were you waiting for the right moment? It’s definitely not it.”
- 50% credit bonus for 30 battles
Special paints bundle
- Enclave protective coating
- Green smoke
- Lemon smoke
- Turquoise smoke
- Pixel camo
- Sea
Trading changes
The following parts of the “Salyut-ST” ship can now be traded:
- Salyut-ST hull part
- Salyut-ST cabin
- Electromagnetic refractor
Bug fixes
- Improved a number of texts and descriptions.