You don't know how happy we are to bring you this update.
Thanks again for all your amazing feedback and suggestions from our last update! With those in mind, we now present to you our next major update from our updated Roadmap! ????????????
Some of our fans might notice, this one looks different. So, to get the most important message out already: yes, we updated our Roadmap!
We realized we need a bit more time with the Difficulty Settings (being at Gamescom was an amazing – but also time-consuming experience...) so we’re going to bring them with v.0.8.0.
[ROADMAP FEATURE] Co-op Multiplayer!
It’s finally happening - Co-op v.01 is available RIGHT NOW! One note, we know this feature can still be improved, your feedback and suggestions will be precious to make it even more enjoyable! Please feel free to hop on our Discord Server and leave feedback! We read it, promise. ????
Here's a breakdown of what you can expect, for now:
- Set up to 3 different teams.
- Allies share the same victory condition. You win only if all players of the opposing teams are eliminated, but you can still be eliminated individually.
- All allies share their vision, including info on hidden armies
- Players can move through allied armies & locations – but not enter them!
[COMMUNITY FEEDBACK] Choose your Next Hero!
This is a feature YOU wanted from the very beginning. So we are happy to introduce you to the long, long and rightfully awaited “Choose your Next Hero” option for single-player skirmish and multiplayer!
No more getting Erudite 3x in a row... This way, you have options. Neat, right?
Oh, we’re also bringing SOS on GOG, but you’re already here on Steam, so that’s not a biggie. ???? Check out our Social Media posts for more news about this!
Balancing Updates
None. We’re gonna bring them with the Difficulty Levels in the next Update. ???? Stay tuned!
Bugs squashed
- Map 01 - Dialogues are not retriggered when retreating from initial battle anymore.
- Unrest State - Fixed a bug where the unrest State persisted even when replacing an existing building in a location.
- Input Device Dropdown - The dropdown menu for input devices does not vanish anymore after entering a match room.
- Siege Exit - Armies inside a location under siege used to be able to exit the location in Skirmish / Multiplayer modes. Now they can’t.
- Battle Biome - You now enter the correct battle biome when breaking a siege as a defender.
- Combat Power Tooltip - Fixed the combat power display for Triune of Aranburg and Tribunal of War in the tooltip.
- Exploit fix - Recruitment cards can no longer be re-used after reloading a manual save.
- Adventure - The Explore card no longer appears playable after completing the Adventure.
- Garrison Units - Garrison spawned by an additional rank from the Light Link building are no longer lost when leveling it up.
Multiplayer session live on Twitch!
We’re live on Twitch every Thursday playing multiplayer sessions with the Community!
Join us here: https://www.twitch.tv/songsofsilence
And drop a follow ???? to not miss the chance to join us in Songs of Silence Multiplayer!
See you all on the battlefield ⚔️
Cheers!
The Chimera Team