Whilst we’re managing expectations, please do remember that we are a relatively small team and whilst we’re going to be working as hard as we can over the next months, there may be times when we fall behind schedule or have to prioritise certain fixes over others. We’ll obviously try and minimise this, but please bear with us in these final stages - we want to get this right for you. We’d also love to hear your feedback over the course of the Early Access period - you can submit bugs here and vote for which feature you’d like us to develop next here!
ROADMAP:
KNOWN ISSUES:
- AI Behavior: The AI sometimes does not act optimally, such as preferring to recruit units over building their base or being too defensive or aggressive.
- Movement: The movement system can be overly restrictive, requiring manual navigation around objects on the world map.
- Multiplayer: If you disconnect due to a connection loss, it is recommended to let the game host reload the game from the last turn save and rejoin via the lobby. Otherwise you will be replaced by AI.
- Tooltips & UI: Minor UI glitches may occur, such as tooltips overlapping or not updating correctly when reviving units.
- Map Overview Screen: Small visual glitches may appear on the overview map screen, particularly when observing AI behaviour or inspecting.
- Battle: There can be minor inconsistencies in combat, such as units getting blocked by others or unit formations mirroring incorrectly during an enemy's turn. Small issues might also arise when stacking multiple unit effects.
- Translations: You may encounter smaller translation issues, such as hard-to-understand or inconsistent tooltip translations in your language. Please help us identify these points.
- Performance: Playing on maximum size skirmish maps with many AIs will require higher performance, which might lower FPS or increase calculation times on low-spec PCs.
- Auto-saves: Exiting the game while it's auto-saving may corrupt the current turn's auto-save game. We recommend not exiting the game during the AI turn or ensuring you have a manual save from this turn if you want to.
We hope you have a lot of fun playing Songs of Silence, and we can't wait to hear your feedback! Hop on to our Steam Subforums for Bug reporting or feature requests here - so we can improve the game even further!
But until then - see you on the battlefield!
The Chimera Team