We continue our Road to Launch series... (finally! ????)
This week, we give you an insight on TWO key parts of ✨Songs of Silence✨!
- ⚔️ The Campaign
- ⚖️ The Difficulty Settings
Early Access and player feedback (you!) enabled us to improve and even rehaul certain chapters! ????️
This also fueled development for the rest of the campaign.
As for Difficulty Settings, both provided us with precious balancing inputs! ????
⚔️ The Campaign ⚔️
???? Chapter 2
When we released into Early Access, chapter 2 was strongly criticized. ????
It suffered from several issues, which led us to the following changes:
- We shortened and rehauled the first section for a faster, simpler navigation ????️
- We improved the movement meter to indicate when a player may hide or not ????
- We reworked the forests and armies placed in the middle section to be more intuitive ????
- We fine-tuned the AI to be less punitive ????
Here's some before and after pictures below! ????????????
⛰️ Terrain & Decorations
Between Early Access and 1.0 release, every campaign map (as well as skirmish) underwent a beautification pass. ????
In practice, this meant adding...
- 3D decorations ????
- Improved terrain textures ⛰️
- Unique shaders and VFX ????️
Before and after pictures below! ????????????
???? Secrets...
A video game isn't really one without some secrets... ????
We sparkled them throughout the campaign to incentivise exploration.
We don't want to spoil you, so here's a hint of what to look out for... ????
⚖️ Difficulty Settings ⚖️
Its main objective: cater to multiple strategy playstyles - from hardcore to casual.
Below is an overview - straight out of our Game Design documents - how Difficulty Settings work.
Armies
Adjusting difficulties revolves around neutral and AI army compositions. ????
- Adjust Hero levels / maximum army sizes
- Adjust army compositions for existing armies (neutral & AI)
- Adjust AI hero revive pools (max respawn with weaker / stronger armies)
- Adjust AI hero respawn timers
- Add additional neutral or AI armies to maps
- Add cards to AI Hero pools
Locations
- Adjust location balancing
- Adjust location starting state per difficulty (Prosperity level or ruined)
Objectives
- Adjust objectives dynamically between difficulty levels
In a Campaign chapter, it would show like this! ????????????
And that's all for today folks! ????
As usual - have fun, and do leave us a review if you like the game! ✨
⚔️ See you on the battlefield! ⚔️
Cheers,
The Chimera Team