Firstly, a thank you!
We’ve been live for about 48 hours now, and we’re so happy to see so many people buying, playing, and enjoying the game. Your feedback, good or bad, is important to us, and we are listening to it all. We’re about to drop the first hotfix, addressing some of the comments and constructive criticism we’ve received over the last two days.
We are listening, and we are grateful to you all for bearing with us during the early access period and providing us with so much helpful information. As you can see from this patch, we’re working hard to implement your feedback and improve the game as quickly and thoroughly as possible.
But let's move on to the details of the update.
In terms of gameplay mechanics, two clear criticisms became apparent to us: the way content is unlocked for Skirmish and Multiplayer and how that is communicated in-game, and the inability to quit directly from a battle or to speed up the battle’s progress.
This first patch, which will be released within the next 24 hours, addresses both issues and adds the Korean language pack!
Content Unlocks
For the unlocking of content, we’ve both improved the UX/UI around the encyclopedia quests you need to complete to unlock content, and we’ve unlocked two heroes from each faction to play with right from the start.
For the Crusade, that’s the Purgatory Shepherd, a ‘vocation’ or sub-class of the Arbiter Hero type - this awe-inspiring leader ravages entire armies with his destructive powers while commanding a particularly powerful Purgatory; and the Void Herald vocation for the Kantor class. This Kantor belongs to the Congregation of Dhana's Love and specializes in strong defense, healing, and building temples.
The Old Race gets the Medico vocation for the Monodika class - this Monodika has developed strong healing abilities, and her capital city allows the immediate recruitment of Harbinger units. In addition, the eyeless ones will have access to the Stonesinger vocation for the Konstruktor hero. A Konstruktor of very rare talent. His workshops, the fabled Konstruktoriums, are more developed than normal and immediately available.
The UX/UI improvements to the Encyclopedia make it much easier to understand what you should do next to unlock the content you’re looking for, as shown in the screenshots below. We know that it felt a little frustrating not to be able to find this information easily previously - this makes it much clearer what’s needed to get to the next unlock stage.
Battle Speed
Sometimes, you might want to save the enemy some blushes by fast-forwarding a battle where you’re embarrassing them. Now you can double or even quadruple the battle speed to deliver swift justice, or maybe save a few blushes of your own…
Main Menu in Battle
We’ve also added the ability to be able to reload a previous save from the midst of battle, or to make a complete tactical withdrawal to the main menu if things are going really badly.
Speed Chess Mode
Finally, we have our new four-minute, time-limited turn mode unlocked from the first time you play the game; it's convenient if you’re engaging in multiplayer with a foe prone to going AFK or spending too much time perfecting their strategic decision-making.
UPDATES
- Improved UX/UI and better explanations for content unlocking in Skirmish and Multiplayer
- Two heroes unlocked for each faction from the start
- Four-minute Speed Chess mode unlocked from the start
- 2X & 4X Battle speeds
- Korean language pack added
BUGS SQUASHED
Obviously, no hotfix is complete without a list of squashed bugs. See below for the things we’ve fixed so far!
- Loot wagons description error regarding the "Supply" perk
- "Zzz" VFX displayed on aggressive, neutral armies
- Player stuck in location along with enemy AI - mitigated (90% fixed)
All best,
Chimera Team