This means we can enrich our game with brand-new cutscenes and a lore-rich intro and outro. From this place, we want to extend a BIG thank you to our community and everyone who has supported us so far! PS. If you haven't yet pledged but want to grab some cool awards, here is the link:
????https://www.kickstarter.com/projects/chimeraent/songs-of-silence????
We will add a new lore intro sequence at the start of the game and extend the outro video at the end of the campaign. These will be animated using our beautiful blend of 2D art nouveau stylized and 3D mapping animations, which you’ve already seen in our map introductions!
The intro will guide you into the lore of Songs of Silence - where you can learn about the background of our world. Our extended outro will explore the protagonists' fates more deeply and illustrate the story's outcome more beautifully than we could have done in-game and with voiceovers.
Finally, we will ensure that the end-game credits get some extra love: they will be illustrated with a selection of artworks and scored by a particular theme from Mr. Sakimoto.
The next goal is for the hardcore gamers, the achievers, the winners, and the players who want to focus on the story. Let us introduce you to the extra difficulty levels!
This goal, unlocked at a €70,000 funding, will incorporate two new difficulty levels: Story and Warmaster. Story mode makes the game challenge easier, lowering the battle difficulty to let players focus on our carefully crafted narrative with a reduced chance of an embarrassing Game Over screen.
Warmaster is the opposite—an unforgiving, challenging experience in which enemies pose much more danger while your troops are less effective.
Pledge now, and help us fund the goal! ????https://www.kickstarter.com/projects/chimeraent/songs-of-silence
CLOSED BETA - UPDATE V3 - Change notes
We also have great news about our Closed Beta! Not only did we update the demo last time, but we have an updated closed beta that will go live now!
Here’s what changed:
- We have rebalanced and updated campaign maps 01-03. This also includes some smaller tweaks towards the scripting and voiceovers.
- We have implemented a set of fixes & improvements towards map02
- We introduced the first version of Campaign Map 04.
- You can now test all 3 factions in skirmish & multiplayer (1000 Kingdoms, Old Race, Crusade) and one neutral Hero (Rogue Prince). Please notice that the Old Race and Crusade have a particular faction mechanic. You can also find more info in the game manual draft we shared on Discord.
- We've updated all cards, units, and factions balancing.
- We've added new content, including units, cards, locations, and battlefields.
- We've added the new skirmish maps, which you can also find in our freshly released demo.
- A new tooltip system to make information on locations, units, heroes, and cards more accessible and easier to understand.
- A new objectives system to give better information on what to do on a map
- The much-wished feature for disbanding your units!
- We changed how the retreat card works in battles.
- We reorganized the inspection screens.
And as we know that you all want it, an improved AI is now more capable of playing cards, creating buildings, healing, and transforming units. Please note that this is only the first update; we are still working on more improvements.
Make sure to join our Discord Server here: https://discord.gg/p3eEBrWaCj
We have a dedicated section for Beta-Testers and will also have a survey for you sometime this week.
Please play the Campaign and leave us feedback and suggestions! We appreciate your insights, as they help us improve the game!
Are you keen on trying out Songs of Silence in Multiplayer? Then this is for you! All you need to do is apply here with your Mail and Discord ID:
https://docs.google.com/forms/d/e/1FAIpQLSc1wO4s21i_Ib0XzRGGJobQ6RNE5jRVAtlF1t6T2aoGGGuKBA/viewform
Good luck, and see you on the battlefield!