But enough of that, here’s what changed!
PATCH NOTES
Rebalanced Old Race Faction
To bring the Old Race up to par with our other factions, we increased the power for some units, and reduced cooldowns / costs. You can find more detailed patch notes here
Rebalanced Crusade Faction
Ah, the Crusade. We overhauled the Crusade economy and adjusted power levels and cooldowns of Crusader hero cards. To improve gameplay on the map, we reduced building costs. We also took away some of Arbiter’s powers, and hope he is now more enjoyable to play. For more patch notes, check here.
Rebalanced 1000 Kingdoms Faction
To make sure the 1000 Kingdoms can keep up with the other factions, we also buffed the archers and Monster Hunters, as well as Acolytes of Rites, Divine Spark and Divine Intervention. Check out detailed patch notes here.
Automatic building upgrade when upgrading building card
This is a major improvement for your resources. ???? Now, whenever you upgrade a building Strategy card, the buildings which have already been placed on your locations will automatically be upgraded to that level. Have fun with all the gold!
Multiplayer Quick Join improvement
When searching for a match, the “no match found” notification popped up immediately. With this improvement, the game searches for a game for a defined period and renews its search in the background, before any new popup opens.
Increase number of Autosaves recorded + add parameter in Settings
In the settings, you can now determine how many autosaves you want to record as you play a map. This works for both single-player modes (Campaign & Skirmish) and multiplayer.
And of course, we got rid of some nasty bugs!
BUGS SQUASHED
- Fixed an issue where autosaves of other chapters were deleted when finishing a campaign map.
- Frame rate cap video settings are now saved when closing the game.
- Fixed an issue where the Multiplayer match didn’t end after defeating all other players.
- Resolved an exploit allowing players to obtain the quest achievement by reloading just before completing a map.
- Changed the Luckstone artifact display of digits.
- Monodika “Scion of the Wild” hero does not start with 2 units on the same slot anymore.
- Fixed an issue where the last autosave broke after exiting during the world turn
KNOWN ISSUES
- The Void Effigy building card displays Void as income instead of building material while giving building material. It should display building material.
- Kantor “Void Herald” starts with a purgatory level up available which does not work. The level up should be removed.
- Unit formations become distorted when they are moved many (many) times between 2 ally armies on the army exchange screen.
And now - enjoy the new update and let us know what you think with a ????!
Cheers!
The Chimera Team