After our last Closed Beta update, we were able to gather a lot of feedback and suggestions. Especially our balancing needed another pass, and we've been working hard on fixing them!
Perfectly in time for the weekend and your multiplayer sessions, we have focused on the Old Race balancing and have an update for you! Here's what we fixed:
- Neutral Armies now don't attack garrisons with units
- Hero recruitment was displaying building material instead of secondary faction resource before, now it is correct
- Rebalanced Crusade starting resources: 100 Gold, 50 Building Mat, 65 Void
- Rebalanced Old Race starting resources: 200 Gold, 150 building mat, 25 Hymn
- Bugfix for all units with Area Attacks: now they target the floor under units, there was a mistake in the balancing setup before which caused them to miss a lot
- Decreased Ward + Armor chances to block damage
- Removed Animate Konstrukt Card from the Konstruktor Card pool, decreased spawn chances for bigger Konstrukts (please note that the chances increase though per Konstruktorium Level and for higher prosperity tiers of the Excavation Site)
- Added Pierce 1 to Shunned Flinger unit
- Fixed an exposed loca string in the recruit Brigand Cavalry Card
- Added units to the rogue prince starting army (both starting hero and base hero)
- Added Charge card to the Triune, took away hold the line card
- Fixed false icons on the Storage and Supply perks
- Increased the range of the Firstborn Militia Line Attack
- All konstrukts will cost building material instead of gold (same amount)
- Changed the summon konstrukt unit pool (removed Ansturm from lvl 1, removed Worldscar from lvl 2, adjusted weights for all lvls)
- Removed stun from Draw Hymn card
- Defensive Fire cooldown changed of to 15 from 5
- Increased the Hymn costs of recruiting konstrukts, buildings & life node now costs hymn instead of gold
- Added missing loca key for Life Node upgrade
- Call of Life will heal up to 5/10/15 HP instead of 20
- Empower attack speed buff changed from 0.5/0.8/1 to 0.2/0.3/0.5
- Triade of Arms will spawn not full units: Garant&Harbinger 4/6/8 and Lorekeeper 2/3/5
- Pioneer perk will now reduce not only gold and building mat costs, but also hymn, void, divine favor
- Old race enclave prosperity points needed to build up increased to 15(lvl2) and 40 (lvl3)
- Old race enclave income changed lvl 2: 25->30 Gold, 22->25 BuildingMat, 7->10 Hymn. Lvl3: 35->45 Gold, 30->35 BuildingMat, 10->17 Hymn
Implementing these changes and balancing the game so that it is enjoyable for you all could not have been done without you, so thank you!
We're still open for feedback, especially for Map3 and Map4 of the Campaign available in our Closed Beta, and to make playtesting even more interesting for you we're giving away 1 early access key among all submissions! So leave your feedback here!
Thank you!
The Chimera Team!