We are proud to bring you ⚔️ Songs of Silence 1.0 ⚔️ to PC and Consoles (PS5, Xbox Series X/S).
This is the result of years of hard work - hopes, doubts, struggles and victories. ✨
To those who joined during Early Access, we thank you dearly. To those who at any point offered support, feedback or commitment towards the game - special thanks to you. You helped build this game. ????
???? Launch Trailer
If you're jumping in for the first time, check out our Launch Trailer below!
https://www.youtube.com/watch?v=IwtZSh2Kj08
????➡️ Postlaunch Plans
Songs of Silence doesn't stop here! We're already working on NEW CONTENT & FEATURES. ????️
We'll communicate more on it as we head into December.
???? Available DLCs
We already have 2 additional pieces of content available. Check them out!
- The Original Soundtrack (OST) - Composed by Hitoshi Sakimoto
- Digital Goodies - Wallpapers, Dev Diaries, and the digital Artbook once available! (Free update)
https://store.steampowered.com/app/2685650/Songs_of_Silence_The_Original_Soundtrack/
https://store.steampowered.com/app/2685660/Songs_of_Silence_Digital_Goodies/
A few words of gratitude ...
Whether through music, voice-acting, translations, marketing, art or dev support... Over 100 people have in one way or another contributed to crafting this game!
???? We thank all of them dearly. ????
???? From Early Access to 1.0 Release ????
When entering Early Access on June 4, we received a hot boiling pile ???? of feedback.
We took the time to groom all the reports, suggestions and ideas - and built our EA roadmap.
Below is an overview of all that we accomplished during that time. ????????????
Game Content
Campaign Maps
Map 02
- [HF.4] Improved tutorials (texts & triggers) explaining ambush & hiding mechanics
- [UP.1] COMPLETE OVERHAUL based on Community feedback & data analysis. Terrain, story-scripting, army placements, balancing...
- [UP.2] Adjusted conversations between Heroes to not block player input
Map 04
- [UP.2] Improved scripting & objectives to clarify the main and optional goals
Continuous Improvements
- Improved map terrain visuals with enhanced textures and VFX
- Implemented custom decorations for more visual storytelling on Campaign Maps
- Improved balancing for a fairer and more coherent experience based on player feedback
Kickstarter Rewards
- [FR1.0] Implemented 2 new Hero vocations based on top-tier backers’ wishes
Additional Note – Private Beta Playtests
- [FR1.0] Maps 05 & 06 in private playtesting since Sept. 27, fueling polishing.
- [FR1.0] Maps 07 & 08 in private playtesting since Oct. 10, fueling polishing.
Game Features
Prioritized based on player & community feedback.
NEW - Difficult Settings (Story-focus / Balanced / Challenging)
- [UP.3] Added 2 new Difficulty Settings for the Campaign
NEW - Co-op Multiplayer
- [UP.2] Implemented Co-op Multiplayer for Skirmish (single- & multi-player)
Game AI
- [UP.1] AI Armies interact with locations to heal units and build garrisons
- [UP.1] AI Armies can move through locations they own
- [UP.3] AI Armies manage loot wagons in their reserves to cash them in later
- [FR1.0] AI retreat mechanic reworked to be less punitive and more intuitive
- [FR1.0] AI armies avoid marching if enemies are nearby
Community-Requested Feature Improvements
- [UP.1] Garrison units assist when breaking a siege on a location
- [UP.2] Choose your Next Hero (Skirmish) instead of randomly recruiting a new one
- [UP.3] Warning before quitting Multiplayer lobby when hitting ESC key
- [FR1.0] Armies enter owned but empty locations after breaking siege from outside
Quality of Life Features
Prioritized based on player & community feedback.
Battles
- [HF.2] X2 / X4 Battle Speed-up for single player modes (Campaign + Skirmish)
- [HF.2] Exit & Load saves directly from battles
NEW - Battle Statistics
- [UP.3] Implemented Battle Statistics as a post-battle report on overall casualties
- [FL1.0] Setting to always / never display Battle Statistics in post-battle screen
Movement System
- [UP.1] Smarter tolerance to collisions with terrain & other armies on the Map
- [UP.1] More granular display of Movement Points on Movement Meter
- [UP.1] Visual feedback when switching from non-marching to marching formation
Animations & Visual Sequencing
The speed or order of certain actions and animations was a strong pain point.
- [FR1.0] Deselect player army upon exiting the Inspect screen
- [FR1.0] Quick selection between player heroes upon mouse click
- [FR1.0] Cash-in loot wagons at once upon entering location
- [FR1.0] Location entry, exit and pass-through run smoothly with no “breaks”
Zooming In & Out
- [HF.4] Increased Zoom Depth in Battles
- [UP.3] Zooming In & Out on Strategy Map enabled
In-Game Quests
- [HF.2] Adjusted unlocks for more content at start
- [UP.3] Adjusted Quest conditions for faster progression
Additional Languages
- [UP.2.1] Added Turkish in-game text localization
- [UP.2.2] Added Italian in-game text localization
- [UP.3.1] Added Ukrainian in-game text localization
Steam Deck & Controller
- [UP.1] Full Steam Deck & Controller support
UI & Sound Improvements
- [UP.1] Setting to let in-game music play when using other windows
- [UP.2] Updated Perk tooltips for clarify and decision-making
- [UP.3] In-game News screen added to main menu
- [FR1.0] Units highlighted on the battlefield when hovering mouse above them
- [FR1.0] Additional key arts shown during loading screens
Multiplayer
- [FR1.0] All player may save during a Skirmish multiplayer match
And a lot of bugfixing... ???? Too many to list here (500+ !!)
All that's left to say - we hope you have fun in Songs of Silence!!
⚔️ See you on the battlefield! ⚔️
Cheers,
The Chimera Team