Added/changed:
- New building: pottery [/*]
- New resources: [/*]
- Citizens will now buy earthenware from the market[/*]
- More variations of rowhouse roofs [/*]
- New building: brick arch [/*]
- Added help for saddlery[/*]
- Horses/Oxen age is now displayed in wagon/plough properties[/*]
- Slightly increased dairy productivity[/*]
- Added a message when someone moves in with their relatives[/*]
- Added an option to change bulls/rams livestock ratio to optimize for milk production[/*]
Fixed:
- Newborn cows and sheep tended to die of hunger during summer[/*]
- Inappropriate behavior while building a bridge[/*]
- A case of white lines during tree chopping[/*]
- Wrong status text for those riding a wagon[/*]
- Random crashes on emptying buildings[/*]
- Ash didn't show as an available resource[/*]
- Treasury and Resources tab help wasn't translated to English[/*]
- Sand stacks were rendered wrong[/*]
- [for real this time] Weird pathfinding behavior around iron ore mines (will stay in old saves)[/*]
- Carters could get stuck in their job cycle for too long[/*]
- People who died of sickness could also die from old age to boot[/*]
- Some buildings near water had incorrect selection visuals[/*]
- Could put a newborn ox to work[/*]
- Foresters could stuck forever trying to carry a tree[/*]
- Carpenters didn't mind driving horseless wagons[/*]
- Draft animals in wagons and ploughs didn't age[/*]
- A crash on save in late game[/*]
- A random crash during planting decorative trees[/*]
- Couldn't empty stone storages[/*]
- Trade deals could get stuck in certain conditions[/*]
- Other minor fixes[/*]